Yamauchi: Getting GT On The PSP Was "A Lot Of Work"
It was one of the biggest announcements during Sony's E3 press conference, and not long after, Jeff Rubenstein sat down to have a chat with Gran Turismo series creator Kazunori Yamauchi.
Recently posted over at the PlayStation Blog, they talk about Gran Turismo PSP and how challenging it was for Polyphony Digital to produce a full-fledged GT installment on a machine with a lot less memory and a slower CPU speed. Obvious sacrifices had to be made but at the same time, Yamauchi says they wanted to insure that when someone picked up the game, they knew it was Gran Turismo. In other words, he didn't want the experience to be lacking just because it was on a portable gaming device. Then they touch on Gran Turismo 5 and Rubenstein asks how Yamauchi intends to stay above the competition: the master responds that what we saw in the trailer at E3 was just a "small portion" of what the team is currently working on, and if they match their lofty expectations, he's confident GT will continue to reign supreme in the racing world. Lastly, they talk about the bad-assery of the Nissan GT-R, which - as we auto fans at PSXE already know - was partly designed by Yamauchi and Polyphony. Oh yeah, and it beat the bullet train, too. HAha!
We always like to find interviews with Yamauchi, just because he always seems to have great stuff to say. We have no doubt that GT PSP and GT5 will be beautiful and supremely accomplished, and we wait with bated breath for the announcement of that GT5 release date... By the way, you can land GT PSP this October.
Related Game(s): Gran Turismo PSP
7/7/2009 Ben Dutka