Kojima On Peace Walker: "Making The Impossible Possible"
Hideo Kojima has often called Metal Gear Solid: Peace Walker a true sequel; in fact, it could accurately be named "Metal Gear Solid 5." But some think that because it's only on the PSP, it will feel like a watered down experience.
Kojima defends his newest project by saying it "rediscovers the fun" of past MGS titles in the franchise, according to an interview in the latest issue of the UK's Official PlayStation Magazine (as cited by CVG). He says this one for the PSP was a definite challenge for his team, who aren't quite as familiar with the portable device; perhaps this is why the game recently experienced an unfortunate delay. But when it arrives, avid followers of the legendary series should feel right at home. "I am not aiming at an old-style gameplay," said Kojima. "What I want to do is rediscover the basic fun of what MGS has to offer, and push the limit in a 3D form." As for the comparison between making a game for the PSP and creating one for the PS3, Kojima elaborated:
"Most of the staff work on more sophisticated hardware, such as PS3 and you can't really do the same things [on PSP]. As a games designer it is really challenging, because you have to come up with ideas to overcome issues. There are many of these. But there are good things on PSP, too. On the PS3, there was a massive workload, and I didn't have time to come up with new tricks.
This time [we] could really concentrate on it. It may be good for the staff, too - stepping down on the technology and wringing out ideas to make the impossible, possible."
If there's one team that can make such a transition, it's the one driven by Kojima. Although we now have to wait a bit longer for Peace Walker, we remain convinced it'll be a must-have title for Sony's handheld. Heck, it might even prompt a hardware sales spike...
Related Game(s): Metal Gear Solid: Peace Walker
2/7/2010 8:50:18 PM John Shepard