MGS: Peace Walker Team As Big As MGS4 Team
If you haven't figured it out yet, Team Kojima has been treating the development of Metal Gear Solid: Peace Walker for the PSP as if it really were MGS5 for the PlayStation 3.
According to the Examiner.com citing the latest Kojima Productions Report podcast, Sean Eyestone said the team for Peace Walker is just as big as the team that handled MGS4. And not only do they have "hundreds of people" working on the ambitious project but "in some ways, it's even bigger than MGS4." They then talk about how this PSP title actually has the most content of any game in the series, which is a really impressive achievement, especially considering the inherent technical limits of the portable unit in question. The game had to be delayed until May 25 - something Kojima really disliked and apologized for - but when it comes out, you can bet that fans of the franchise will flock to snag it. For 2010, there's really no more important game for the PSP, unless you want to count the North American release of Kingdom Hearts: Birth by Sleep and even that would be debatable. Just about every MGS should receive the requisite amount of attention, as far as we're concerned.
As for Metal Gear Solid: Rising, we'll be interested to see how that one turns out. The hardcore die-hards seem to be skeptical but our hopes remain high.
Related Game(s): Metal Gear Solid: Peace Walker
2/19/2010 9:31:25 PM Ben Dutka
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Comments (29 posts)
Qubex
Saturday, February 20, 2010 @ 4:06:32 AM
The PSP, being a mobile platform can actually do everything a PS3 can do to some extent, however it just can't do it with the same level of detail, or number of polygons or visual effects.
The processor, whilst only 300MHz odd, can still process any information you give it... it's just that everything you do on it is cut down to accommodate the hardware, rendering abilities of the GPU and the system ram available to it.
Therefore game assets specifically created for the PSP are approximately 1/16th (or even smaller) in size than what would be produced/used for a PS3 release; however, it doesn't mean it cannot be done.
Devs can still have all the sound on a PSP version that a PS3 version may have... if necessary you could still release the game on multiple UMD's if the publisher so wished. The idea here is how the game design and code is built to accommodate a game world as "big" as "MGS4" for example (or bigger... in this case "MGS5" specifically).
Questions, such as, how to fit it onto a single disk, or how to keep the general size of the game assets down in order to keep the overall game data size manageable and practical for the platform need to be dealt with?
This doesn't change the fact that the story campaign can be lengthy and detailed.
Q!
"i am home"
Last edited by Qubex on 2/20/2010 4:10:21 AM
___________
Friday, February 19, 2010 @ 11:10:28 PM
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Qubex
Saturday, February 20, 2010 @ 3:50:16 AM
I C E_COLD
Friday, February 19, 2010 @ 11:23:04 PM
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chedison
Saturday, February 20, 2010 @ 12:02:44 AM
main_event05
Saturday, February 20, 2010 @ 6:49:32 AM
shadowpal2
Saturday, February 20, 2010 @ 9:41:45 PM
I bet you that all the ideas the Rising team came up with are less than 10% awesome as Kojima's own ideas.
fatelementality
Saturday, February 20, 2010 @ 12:39:13 AM
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BikerSaint
Saturday, February 20, 2010 @ 3:01:28 AM
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BigBoss4ever
Saturday, February 20, 2010 @ 4:44:52 AM
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Shadow786
Saturday, February 20, 2010 @ 6:04:30 AM
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main_event05
Saturday, February 20, 2010 @ 6:52:37 AM
Jawknee
Saturday, February 20, 2010 @ 1:37:30 PM
Solid Snake and Big Boss FTW!
Last edited by Jawknee on 2/20/2010 1:39:06 PM
main_event05
Saturday, February 20, 2010 @ 6:54:03 AM
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Jawknee
Saturday, February 20, 2010 @ 1:34:51 PM
main_event05
Saturday, February 20, 2010 @ 10:54:29 PM
Mamills
Saturday, February 20, 2010 @ 8:05:44 AM
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i mean why the hell wasnt it a ps3 game? wno lnows
i dont play PSP, owned one once, but the system sux quite frankly. sold it and bought an iphone
im a big metall gear fan but i'll be skipping this for sure. (i'm not a portable gamer
WorldEndsWithMe
Saturday, February 20, 2010 @ 3:20:38 PM
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Metal Gear Solid: Peace Walker









WorldEndsWithMe
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Friday, February 19, 2010 @ 10:23:33 PM