Development Environment For NGP: "As Easy As Possible"
When it first launches, PlayStation hardware is notoriously difficult to develop for, as the world knows. But Sony says they're "learning," and their new portable won't be such a mystery.
In speaking to Edge, Sony boss Shuhei Yoshida mentioned that porting PlayStation 3 games to the NGP is "simple and quick" and that's due to one big reason: Sony made the development environment for the PSP's successor "as easy as possible:"
"We were very focused on this area from the start. This is, again, a lesson learnt from the PS3. We had to make the development environment for NGP as 'easy' as possible. Today, many teams are familiar with the PS3 and are used to including a variety of effects in their titles.
Based on this expertise - and also the working habits they developed working on the PS3 - we had to make development on the NGP as natural as possible - an extension of the PS3, if you will."
Yoshida goes on to mention the three PS3 demos we've seen running on the NGP (Lost Planet 2, Yakuza, Metal Gear Solid 4: Guns of the Patriots), which prove the "simple and quick" statement. But of course, he's quick to add that the NGP isn't just about making PS3 games portable; it's just a nice feature that gets added to the many other features.
We have seen Killzone and Uncharted as well - remember, stuff like MGS4 on the NGP were just demos to show off the NGP's power and potential - so we have confidence designers are well equipped to handle the unit. Let's just hope third-party devs are in the same boat...
2/11/2011 10:35:57 AM Ben Dutka