Tactics Ogre: Let Us Cling Together Director Speaks
Okay, it's not Killzone 3. In fact, it might be the exact opposite. But it's the type of game old-school strategy/RPG fans will adore.
Tactics Ogre: Let Us Cling Together for the PSP launches today, and to celebrate the release, the PlayStation Blog has a Q&A with the game's director, Hiroshi Minagawa.
They first talk about the return of several original team members - overall game designer Yasumi Matsuno and composers Hitoshi Sakimoto and Masaharu Iwata were involved in this remake - and then address the common localization challenge. But perhaps most interesting is the part where they talk about tarot cards, called "C.H.A.R.I.O.T." This stands for "Combat History and Refined Implementation of Tactics," and it lets players "take back moves." Then there's the "W.O.R.L.D." ("Ways of Recording Life's Destiny"), which is a system where players can turn back time with their current party. "Each action is a system that changes a destiny," which certainly sounds appealing.
It's really worth reading if you were a fan of the first Tactics Ogre, and just bear in mind those tarot cards are mostly optional. Lastly, Minagawa was asked if we might see another entry in the series; perhaps one for consoles... The director's answer was as follows:
"I would like to say that we do, but because there are strong feelings associated with the series, I don’t want to do a half-hearted job. As a graphic designer, I wanted to express Ogre Battle on a console system, but that would mean an even tougher job requiring more staff members. This was the first time we were able to gather a team of people who have had significant involvement with the Ogre Battle series, and the team we gathered was larger than we had expected.
However, I feel that gathering another team in the future would be difficult due to everyone’s schedules. Given the chance, I would like to work on the continuation of the series but cannot officially talk about it because of the timing and scheduling conflicts. However, the Ogre Battle Saga plotline lies inside Yasumi Matsuno’s imagination. Yasumi Matsuno designs games by having a game system and then creating a plot and scenario based on that game system. Because his style is to create more content as he goes, there is no clear-cut vision for the saga as a whole. On the other hand, we dream of many things, but I wonder if we can make it a reality during our lifetime…"
Our review should be up within the next 24 hours. I've been playing it for like a week. :)
Related Game(s): Tactics Ogre: Let Us Cling Together
2/14/2011 9:07:22 PM Ben Dutka