Epic Games: NGP "Raises The Bar For Handheld Performance"
Good software is key for the Next Generation Portable, and for that, it needs all the support it can get.
Many third-party game designers are already on board and now, Epic Games has revealed that the Unreal Engine 3 will support Sony's fancy new portable device. Developers will be able to license the engine for NGP games, which probably shouldn't come as any surprise. Said Mark Rein, vice president of Epic Games:
"We were very proud to be onstage with SCE to give the world just a taste of what Unreal Engine 3 can do on NGP. NGP raises the bar for the performance of handheld platforms with its multi-core GPU and shader-based, multi-core CPU. This makes Unreal Engine 3 a particularly advantageous fit for NGP. Furthermore, multiple UE3 licensees are already working with NGP, some of which have indicated they intend to release their games for the platform's launch."
Boss Tim Sweeney added that his company sees the NGP as a "true game-changer with a perfect combination of performance, innovative controls and gamer appeal." In other words, we get a "high-end console in our pockets." Really, the more support the better, and to have popular game engines on the NGP should result in plenty of impressive titles.
Tags: ngp, next generation portable, epic games, unreal engine
2/24/2011 9:07:20 PM Ben Dutka
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Comments (31 posts)
Qubex
Thursday, February 24, 2011 @ 10:24:51 PM
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I am the first to admit the NGP is a special piece of equipment. I think it will have a long shelf life relative to other mobile devices, and as they unlock its true power some amazing thing swill be done with it.
Financially though this is a hard call. I mean there is so much other good software coming out on the PS3 itself how does one try to build an NGP collection as well. I know there are individuals that just go for portable gaming, but geez, to keep up is nigh on impossible...
Who else thinks similarly and how do you intend to budget for everything coming out :(
Q!
"play.experience.enjoy"
Kiryu
Thursday, February 24, 2011 @ 10:47:18 PM
WorldEndsWithMe
Thursday, February 24, 2011 @ 11:01:31 PM
I just hope there is SOME way for NGP game prices to go down over time now that UMD is dead.
Qubex
Friday, February 25, 2011 @ 12:00:03 AM
Essentially, we, who are in the current cycle, and have a vested interest in building up a collection and "trying" to keep up to date, may have to employ delay tactics as the only way to enjoy innovative games that are released. It seems that as the market moves, a new younger generation of people buys into the current starting point, let's say, NGP, with a day one purchase as they may not have considered (in this specific case) portable gaming before.... so they make the purchase and start buying their first games.
Us on the other hand actually have to wait, we are not new into the market and have other financial priorities... so we instigate a "self-delay" mechanism to try to keep up... we enjoy the same games a year or two years later...
Scary, which ever way you look at it...
Q!
"play.experience.enjoy"
Last edited by Qubex on 2/25/2011 12:25:46 AM
Qubex
Friday, February 25, 2011 @ 6:35:36 AM
Q!
"play.experience.enjoy"
Highlander
Friday, February 25, 2011 @ 11:41:17 AM
But as you say, Sony engineering is always on point, even if people disagree with their philosophy at times, there is no denying that both the PS2 and PS3 are exceptional pieces of performance hardware - when exploited properly. It looks like the NGP will be no exception to that, although it also looks like they have taken on board all the criticism of PS2 and PS3 as hard to develop for.
As far as my gaming budget is concerned, NGP will blow a hole in it, I'll have to do some budget transfers to make up that gap.
Last edited by Highlander on 2/25/2011 11:42:08 AM
WorldEndsWithMe
Thursday, February 24, 2011 @ 11:02:36 PM
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booze925
Thursday, February 24, 2011 @ 11:05:12 PM
WorldEndsWithMe
Friday, February 25, 2011 @ 12:02:47 AM
GuyverLT
Friday, February 25, 2011 @ 12:21:39 AM
Qubex
Friday, February 25, 2011 @ 12:27:16 AM
Lawless SXE
Friday, February 25, 2011 @ 1:06:07 AM
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Peace.
P.S. I must say with nowhere else to do so: The banning of MK here is disappointing. I had little interest in it anyway, but some people will take it hard.
Last edited by Lawless SXE on 2/25/2011 1:15:42 AM
Cesar_ser_4
Friday, February 25, 2011 @ 5:52:49 AM
Lawless SXE
Friday, February 25, 2011 @ 6:30:15 AM
Highlander
Friday, February 25, 2011 @ 11:50:55 AM
___________
Friday, February 25, 2011 @ 1:29:25 AM
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A2K78
Friday, February 25, 2011 @ 1:45:58 AM
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In the case of the 3DS, Nintendo raised the bar while at the same leveling the playing so small developers can compete with the bigger ones. In the case with the NGP, this isn't the case as I pointed out.
Highlander
Friday, February 25, 2011 @ 11:58:06 AM
I think you're making a quite baseless accusation here. You appear to be saying that because the GNP has huge hardware performance it somehow makes things harder for small devs, but the 3DS which is less powerful (although being more complex since it's 3D) somehow makes it easier? Sorry, how does that go again? If anything having huge performance hardware makes it easier since developers don't have to be particularly efficient with their code to get a semi-decent game, they can lean on the hardware performance to help them make up the performance gap caused by inefficient code.
NGP is based on standard CPU and GPU cores as well, the same ones that are in numerous mobile devices.
Seems like you're just moaning about NGP to moan about NGP.
Lairfan
Friday, February 25, 2011 @ 3:31:57 PM
Can you give me examples as to how Nintendo "leveled the playing field," so to speak, and allowed smaller devs to compete with bigger devs? Are you trying to say it'll cost less money to develop on 3DS, and/or are you trying to say its hard to develop on NGP?
Because either way, what you're saying is a load of bull. Its going to cost devs probably about the same amount of money to create games on both devices, and if you haven't been paying attention, just about every dev has come out saying how easy it is to develop for NGP.
The only difference between the two handhelds is that NGP actually raises the bar, whilst 3DS plods through the exact same territory as before with some 3D thrown in.
Excelsior1
Friday, February 25, 2011 @ 2:54:05 AM
Simcoe
Friday, February 25, 2011 @ 9:27:55 AM
Qubex
Friday, February 25, 2011 @ 6:36:44 AM
Highlander
Friday, February 25, 2011 @ 11:52:14 AM
sha4dowknight05
Friday, February 25, 2011 @ 5:39:07 PM
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DeathOfChaos
Sunday, February 27, 2011 @ 9:31:42 PM
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Kiryu
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Thursday, February 24, 2011 @ 9:29:27 PM