PSP Previews: LittleBigPlanet Preview

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LittleBigPlanet Preview

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Scheduled release date:





Media Molecule

Number Of Players:

1-4 (4 Online)



Release Date:

November 17, 2009

Sony's put together some of the absolute best videogame franchises and in gaming history over the past three years of the PlayStation 3's life. Creating and maintaining that momentum proved to be very pivotal as the PS3's library of games is perceived to be the best of the entire generation, suddenly turning around a tide of hate that once pegged Sony's console at the bottom of the heap. So it only made sense for Sony to take these successful franchises and bring them down to the PSP, a system whose sales have been on the upward streak since 2008, but with software sales unusually poor. Games like Final Fantasy and God of War proved that there is potential for the PSP and software sales, and for 2009 Sony has really been trying to exploit the PSP's potential by releasing a ton of quality games, from Gran Turismo, to MotorStorm, and even LittleBigPlanet, which is what I'm here to talk about.

I sat down (well, I actually stood) to play LittleBigPlanet on the PSP this past Tuesday, the 28th of July, and found myself extremely impressed. First, a lot of our first impressions with LBP on the PS3 was how stunning it looked, with its gorgeous textures and lifelike color palette. The same can be said for the PSP version, which does a great job of looking much like its big brother counterpart. That same wonderful color palette remains, albeit with textures that are more suitable to the PSP's standards. The PSP was also connected to a TV, but the image definitely looked more defined and crisp when viewed directly on the PSP's screen.

What I was really happy to see not get dumbed down noticeably are the physics and how every object behaves to the weight of the character. Your characters still have that same floaty and controllable feel to them, which I love, and it helps make the PSP version feel even more like the PS3 game. From a purely technical standpoint, the PSP version of LBP sizes up very well to the PS3 game.

And the same can be said for the gameplay. Because the physics are such a big part of the gameplay, you should know by now that LittleBigPlanet for the PSP plays almost exactly like the PS3 version. You can still pull up your menu and make changes on the fly just as you would on the console game. While Sony has yet to reveal the exact features the PSP game will feature, you can obviously expect the game to be fully accessible to the PlayStation Network and allow people to upload and download user-created content.

Furthermore, Sony has stated that there will be connectivity between the PS3 and PSP game, and we hope that means we'll be able to download content created for the PS3 game and play it on the PSP and vice-versa. Honestly, it's the only form of connectivity that would make sense for the two games, so make it happen, Sony. Speaking of online, multiplayer will be good for up to four people to play cooperatively, so don't worry about being forced to local ad-hoc only.

As far as the development process is concerned, both Media Molecule and Sony Cambridge are working together to bring LBP to the PSP. No release date has been announced just yet, so you'll have to keep your eyes open for that. What I will leave you with is a simple bit of truth: LittleBigPlanet is the ideal game for a unit like the PSP. Endless platforming on the go? Hell yes.

8/1/2009 Arnold Katayev

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New Comment System

Legacy Comment System (7 posts)

Saturday, August 01, 2009 @ 3:13:42 PM

I really thought it wouldn't work. But wow this thing's looking great!

It might even be easier/funner making levels on a psp while you're outside or waiting on a line :D

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Saturday, August 01, 2009 @ 3:16:44 PM

It looks like it works well, specially 'cause there isn't much use of the second analog stick on the PS3 anyway...hopefully the level making will work more easily than the PS3

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Saturday, August 01, 2009 @ 3:54:38 PM

OF COURSE THERE IS, how else can you slap your friends if they're on the right side of you, lol.

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Saturday, August 01, 2009 @ 4:19:17 PM


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Saturday, August 01, 2009 @ 6:16:00 PM

hmm where do u save your levels? memsticks?

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Sunday, August 02, 2009 @ 12:19:18 AM

If I didn't sell my psp everytime I got one I'd buy this game...-sniffle- sadly it'll have to wait until my pspgo! Gets to my door. Other then that it sounds great to me I haven't seen any video but what can MM do wrong by porting the game to the PSP and changing the levels and junk?

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Sunday, August 02, 2009 @ 1:47:45 AM

this and assassins creed bloodlines will be the first games i grab when i get my psp.
thats platformers covered, now all i need is a arcade racing game, a new R&C game, a hack and slash game, and please o god i wish saints row was on PSP.
i loved the seccond one in my mind its leaps and bounds better than GTAIV.
it may not have as high production values, but theres 1000 times more things to do, and the missions are fun,unlike GTAIV.
I dont play a game to be a freaking taxi driver.
how cool would ninja gaiden PSP be.
and a FPS but not a tactical one, more like a alien game or something where your a beefed up SOB reaking havoc on the world.
or a rainbow six vegas PSP now that would be sweet.
i hope sony will sell replacement batterys so i can keep a few of them with me, because the battery life on the PSP is pathetic.
and the psp gos suppose to be exactly the same, even though the removed the battery sucking UMD drive.
i thought the whole point of removing that thing was to improve battery life, well that and physical size.
well i guess 1 out of 2 aint to bad.
i thought

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