Soulcalibur: Broken Destiny Preview
As I made my way around Sony's NYC event, I noticed that the PSP was the major push of this get together, and with good reason. Of course the PSP Go! being the biggest, but Sony has repeatedly mentioned that this year would be the return of the PSP. So far, that promise is being kept with games like MotorStorm, LittleBigPlanet, and Gran Turismo on their way for the handheld. But there's still more, including SoulCalibur: Broken Destiny...and it comes complete with a playable Kratos. Yes, *that* Kratos.
Now, I'll get one thing out of the way. It seems like ever since the apparent demise of the Dead or Alive franchise, Namco-Bandai have felt the need to fill in an overly-exaggerated-bouncing-breasts void that this industry most certainly did not need in the first place. I'm no morale God. Hell, I love me a curvy woman...I just prefer that woman to be real. I just feel extremely embarrassed to be playing a videogame where nearly half of the polygonal count on nearly half of the characters is in their chests. It continues to perpetuate a stereotype that this industry needs to get rid of; a stereotype that calls gamers lonely, geeky, virgin losers. Forgive my bluntness, but that's just simply the perception a majority of people still have of us.
Okay, so now that I've gotten that rant out of the way, what's nice about SoulCalibur for the PSP is because you play it on such a tiny screen, you don't have to feel so embarrassed, because chances are nobody's going to notice the kind of ridiculous details put into the female fighters. So you can enjoy the game for what it is, a great fighter. Yes, even though I just went on a quasi-diatribe, there's still no denying that SoulCalibur games are terrific playing fighters that have kept many coming back for years.
The PSP game is no different. Just like how Tekken 5: Dark Resurrection found its way flawlessly onto the PSP, you can expect that same level of quality from Broken Destiny, complete with its superb fluidity. In total, over 30 fighters will be found in this game, one of which is Kratos, in addition to an all new fighter Dampierre. Kratos is one of the heavier pushes for Broken Destiny, as he is actually the most prominent figure on the game's box art.
Of course, naturally, Kratos was my first pick to fight with, and it felt absolutely fantastic to kick some ass with him. He retains all of his signature attacks from the game, and thanks to Sony, Namco-Bandai had the proper help when integrating Kratos into the SC universe. In fact, from what I was told by a Namco rep, the Kratos model in the game is actually the same one found in God of War: Chains of Olympus, which is very cool.
Character customization has been largely carried over from SoulCaliburIV, which means you'll be able to put your creativity to good use in the game. Speaking of aesthetics and design, Broken Destiny also looks really nice, as good as Tekken 5 did when it arrived on the PSP.
Look for SoulCalibur: Broken Destiny to arrive September 1st, which is right around the corner.
8/10/2009 Arnold Katayev
|05/18/09||Soulcalibur: Broken Destiny||Ben Dutka|