PSP Previews: Syphon Filter: Dark Mirror Preview

Members Login: Register | Why sign up? | Forgot Password?

Syphon Filter: Dark Mirror Preview

More Game Info (Print This Article)

 

 

Scheduled release date:

March 2006

To see the game in motion, click here.

One of the six first-party games due out from Sony this quarter is Syphon Filter: Dark Mirror. Developed by the team that normally handles Syphon Filter games, Sony promises the game will be "an immersive single-player experience that also delivers an evolving online multiplayer experience." I recently had the opportunity to check out a few levels of that game. It's looking promising and visuals are impressive, but from my time with Dark Mirror it doesn't feel like it's going to break any new ground in the stealth-action genre.

As usual, you'll play the role of Gabe Logan, a highly-trained Precision Strike Operative, commanding a black box United States Agency that legally doesn't exist. Gabe finds himself dealing with a beautiful woman from his past who harbors a shocking secret while he battles the Red Section, a para-military group in possession of Project Dark Mirror, a next-generation weapon of mass destruction.

The demo starts out in Alaska, where Gabe is called in to execute a surgical strike on a para-military group named Red Section, who has taken hold of an oil refinery. A lengthy cut-scene shows Gabe's arrival and initial contact with enemy forces, and the first level starts when Gabe reaches the refinery. Someone has shut off a valve, causing pressure to in a tower to build to dangerous levels. Of course it's your job to get there before it blows. Since the bad guys know you're coming, it's only a matter of seconds before you're in the middle of a shootout. The controls are tricky at first, but if you've spent any time with a PSP First-Person Shooter, you'll be familiar with the basics (even though this is a 3rd person affair). You maneuver Gabe around via the analog stick, and look around with the face buttons. Aiming is done automatically by holding down the left shoulder button, or you can do it manually by holding the left shoulder button and hitting triangle to aim up, X to aim down, square to aim left, and circle to aim right. When using the auto-aim feature, a red circle appears around the enemy, and it grows smaller the longer you focus on that particular person. This shrinking reticule represents your aim getting better, so it's imperative to wait a second or two before firing, or else you'll just be wasting bullets. At your disposal are a silenced pistol, two sniper rifles, and an SMG. Also in Gabe's arsenal are a zip line, stung gun, night vision, infrared goggles, and even a sensing device that detects hidden devices. These are accessible by pressing left on the d-pad. If you hold it down you'll equip the last item you used, and if you tap it, you'll bring up a menu that allows you to select from your entire inventory.

The first level is pretty basic - you take out a few bad guys, climb a tower and then use your sniper rifle to provide cover for your partner Lian, who is setting up a zip line to help you escape from the tower. The second level begins with you searching for a computer that will re-start the elevators, which of course the terrorists have locked. Again, it's pretty standard spy fare to this point. You'll have to search for a keycard, man a turret, and use your goggles to trace an override switch. Some of the more advanced controls are put on display here as Gabe will shimmy across a pipe, fire while using the zip line, and use objects as cover. The level ends with a confrontation with a boss character armed with a flamethrower. I got lucky with a headshot, so he wasn't too tough - after I learned the hard way that Gabe is in fact, flammable.

I was unable to try it out, but the game will feature several different kinds of multiplayer. There are nine unique online maps using both Ad Hoc and Infrastructure connectivity, and four types of gameplay modes in multiplayer.

Now that developers have been able to put some time into their PSP development, their games are really starting to look nice, and Syphon Filter is no exception. Gabe's character model looks and moves realistically, and he's got a ton of moves in his arsenal. The levels are large and feature an impressive amount of detail. There are plenty of little touches present that one may not expect to see on a PSP game, like falling snow, rich smoke effects, and large explosions. The framerate was solid and the camera wasn't bad at all - a major feat indeed.

At this point, Syphon Filter's audio isn't very impressive. The voice acting is, at best average. The actors sound like they're just going through the motions collecting a paycheck. For some reason, Sony has added profanity into the mix, which doesn't make a whole lot of sense. It didn't add to the game; rather it stuck out like a sore thumb. Sony seems to be pushing the series in the direction of the Splinter Cell franchise, but throwing in foul language for no reason isn't going to make that happen.

Syphon Filter: Dark Mirror is scheduled to be released in early March, and at this point it's shaping up quite nicely. The gameplay was entertaining, the visuals were very nice, and the multiplayer modes sound intriguing. It's doubtful the game's going to break any new ground, but it's certainly shaping up to be more enjoyable than the last Syphon Filter game on the PS2.
 

1/23/2006 Aaron Thomas

Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter

Share on Twitter Share on Facebook Share on Google Share on MySpace Share on Delicious Share on Digg Share on Google Buzz Share via E-Mail Share via Tumblr Share via Posterous

Comments (0 posts)

There are no comments to display.

Leave a Comment

Please login or register to leave a comment.

Our Poll

Will Advanced Warfare rejuvenate Call of Duty?
Yes, this is just want CoD needed.
I hope so; it looks promising.
I doubt it, but I'm not sure...
No chance; CoD is going down.

Previous Poll Results