Gran Turismo Review
A collective holy sh*t has probably dropped from every last one of you guys reading this. Or maybe not. Yes, you're looking at a Gran Turismo review that has scored, for the first time ever, nowhere near the practically perfect grades we've graced this franchise with since day one. Okay, maybe some of you have read some of the other reviews out there and are aware that something has gone really wrong. Well, first off, allow me to preface the remainder of this review by stating that Gran Turismo for the PSP has, allegedly, been in development for five years. I say allegedly, because I'm certain that the development cycle for the game had been temporarily sidelined numerous times in between all of the work Polyphony had to do for the PlayStation 2 and PlayStation 3. Gran Turismo's development was most certainly not a continuous effort of five years...and unfortunately, it shows.
Now, after re-reading this review, it definitely comes off harsh, but with good reason. Gran Turismo PSP is a flawed game. But, on the other hand, I still had a lot of fun with it, as at its core, GT PSP is still very enjoyable, accessible, and fun game. I put in tons and tons of hours into the game just making money and collecting cars, which is one of the purposes of GT PSP. Many of these cars are transferable, allowing you to sync GT PSP to GT5 and transfer cars you've bought or won into your PS3 game. Again, GT PSP is a very fun game. But a "fully specced Gran Turismo", Kazunori Yamauchi said, this is not.
The first major disappointment came when I realized the tiny little size of the game file Sony had forwarded me. 937MB? Gran Turismo 2 was a PlayStation 1 game and it boasted two separate discs, essentially making it a game worth 1.2GB. Okay, so I held out hope. So the game boots up, and immediately I run to the dealership to look through the list of amazing cars, only to realize I can only choose between Bugatti, Bentley, Chevy, and Polyphony. "Oh," I said, "Sony must've sent me a demo file accidentally. Oh, those crazy guys, I'll just contact them agai...what? This is normal?" You see, as the days cycle in-game, the dealerships you can browse through change, as do the cars you can buy.
Allow me to explain in a bit more detail. When you boot up the game, you'll have four dealers to access and 100,000 credits to spend on a car, which is a gracious sum. Once you buy a car, you can participate in a few events. As the days roll on in the game, a new set of four dealerships will be made available to you. But, just because you can access a Nissan dealer, doesn't mean you can have the ability to buy any of their cars. No, no. If you don't see a GT-R or a 300ZX TT, you have to wait until the next time Nissan becomes one of the four dealers you can shop at and see if the assortment of cars features the ones you want. Yes, it's that complicated, confusing, and stupid.
Some of you may say, "but Arnold, why didn't you mention this in your GT PSP hands-on preview? Why is this such a shock to you?" Because when I played Gran Turismo PSP a few months ago at a New York City event, I recall being able to sort through a complete listing of every car in the game, through every single make; none of this four dealers only bullcrap. So to see this absolute lunacy on my PSP, in a game I had so long waited for made me livid, quite frankly, as I'm sure you can tell by the tone of this diatribe.
But things get worse, as GT PSP commits the ultimate sin, in my eyes. No customization. Sure, you can enter the game's Quick Tune menu and adjust suspension components such as camber, toe, ride-height, spring rate, and damper, but that leaves the other half of the gearhead spectrum (the straight line guys) alone in the dark. Yes, you can add some horsepower to your car, but you can only do it for drift trial mode. And you're not actually adding any components, you're just increasing a little slider that adds up to 20% more power to the car you're in.
Honestly, I could sit here and ramble about how utterly stupid this is. GT has always been about taking a car and making it faster, in some cases, absurdly fast. I've spent dozens and dozens of hours in GT4 just taking random cars that I like in real life, buy every little component for them to see just how much of a difference it makes around a specific track and in the 1/4 mile. GT PSP has taken all of that away from me, and has left me with an open-ended single-player mode that allows me to choose a car, track, set the number of laps (1-120) and race on it against three others. Yes, the total number of cars per track is not eight or even six, it's four, including you. And once you win a race, you earn prize money, and then you have the ability of racing that same track three more times. You see, the first time you race, you race it on an easy difficulty rank called D. Once you win, you can race against C-rank racers, then B, and then A.
The game boasts a total of 800 cars, but only 200-250 of those are actually unique models. And there are 35 tracks, with a total of 70 different layouts and variations. Unfortunately, there are some key tracks missing, most importantly, both Special Stage Route 5 and 11, series staples. I've also noticed that no aesthetic changes have been made to real life tracks such as New York City, to reflect their modern day changes. For example, the New York City track in GT4 depicted an area of Manhattan known as Columbus Circle (the roundabout portion), back when GT4 was developed and released, the area was under a lot of construction, so understandably the in-game track reflects that with cranes and such all around the area. But, five years later, Columbus Circle is brimming with beauty as the Time Warner building has been long finished...but unfortunately, the in-game track shows none of that detail, and instead looks precisely as it did in GT4. This tells me someone was forced to take away Polyphony's attention to detail and, in turn, forced to maybe...rush the game in time for the PSP Go launch?
I'm not quite done, yet, though. You see, beyond the standard races are also the Driving Challenges, which are nothing more than License Tests in disguise, and are not a requisite here. Although, taking 15 minutes and completing a few set of challenges will unlock the custom soundtrack feature, and they are strangely addictive, as well. Moreover, they're good for accumulating a ton of money in a relatively short time-span. And if you really dig the challenges, upon completing them, the game will reward you with a whole new bonus set.
Lastly, the multiplayer here is...well, disappointing. There is no online to speak of. None. Not even a meager two player battle. You're limited to four-player Ad-hoc, which is great and all, but finding someone, let alone three others, with a PSP and a copy of the game directly next to you is very unlikely. And I highly doubt you'll be making an event on Facebook inviting any would-be competitors to a multiplayer session at your house. Beyond a few new tracks and Professional physics loosely based on GT5's, Polyphony added little-to-nothing to make this GT feel fresher and revised.
Visually, the game looks really great. It's running at 60 frames per second and boasts some really nice car models for a handheld title. It's not quite Gran Turismo 4 caliber stuff, but if the framerate was brought down to 30, it probably could've been. Regardless, beyond the slick car models and super framerate, do lie some visual issues. Seams break up and textures and polygons all over the screen frequently, and it's more noticeable in some stages than others. These seams are white lines that run across various parts of the stages, flickering about. Also, there is no light emitting from the brake-lights of cars, as it's just a red and flat texture that gets drawn on when you hit the brakes...cheap. Moreover, the rims are two-dimensional and paper-flat when in a race, which I thought ended with GT4, but I guess PD couldn't get even that going on the PSP. Again, all in all, this is a very good looking game, but it does fall short in a lot of places I didn't expect it to, and it kind of takes a lot away from the overall look and feel. Shame.
The audio is acceptable, and you can hear that Polyphony put in a decent amount of work into the sound, especially when the PSP is running through an external speaker of some sort. The standard soundtrack is pretty good stuff, but the ability of a custom soundtrack is what I love most. Sound effects such as tires screeching and crashes are pulled right out of GT4, which is good and bad. It's good since they weren't that bad sounding to begin with. But it's bad because, well, not being bad doesn't mean they couldn't be improved on or made to sound a bit newer or fresher. Also, I noticed that a lot of the cars don't quite sound like their actual counterparts, as their engine and exhaust notes don't roar like they should - I mean honestly, a Ferrari Enzo sounds like a wind-up car in the game. The American V8s sound burbly and nice, but a lot of cars with defining characteristics in their engine/exhaust notes are missing said characteristics.
As you can see, I'm one of the few critics who isn't annoyed with this game for its lack of an expansive Career mode. Quite frankly, to me, the career is there with the open-ended single-player races. What bothers me is the lack of the fundamentals, the very basic and general things that have made Gran Turismo such a superb game. Yes, the physics are great, yes there's a ton of cars and tracks, and yes, despite all of these drawbacks the game is still quite a bit of fun. But this is a game that could've been perfect, it could've been the epitome of handheld to console ports, but instead it continues the age-old pessimism of handheld iterations of console blockbusters being nothing more than stripped down quick-flings. If there was one brand, one developer, one game franchise to end that stereotype, it should've been PlayStation, it should've been Polyphony, and it should've been Gran Turismo.
9/21/2009 Arnold Katayev
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Comments
Hezzron
Tuesday, September 22, 2009 @ 11:00:08 AM
BigBoss4ever
Sunday, October 11, 2009 @ 1:23:50 PM
GT PSP's big disappointment is just a natural consequence of "this gen's hype up" trend. GT5 will be the next and then they can formally shut down this franchise.
So many other racing games are much more exciting than GT, Motostorm is one, Dirt is another one, Burnout Paradize is another. GT is always the same and nothing really innovative. They just add more cars and more graphics after GT2, nothing more.
Last edited by BigBoss4ever on 10/11/2009 1:27:54 PM
Naga
Monday, September 21, 2009 @ 5:15:18 PM
fundando
Monday, September 21, 2009 @ 6:25:05 PM
Titch1794
Monday, September 21, 2009 @ 3:42:05 PM
DarthNemesis
Monday, September 21, 2009 @ 3:01:28 PM
Reply
kevinater321
Monday, September 21, 2009 @ 3:34:39 PM
TheHighlander
Monday, September 21, 2009 @ 4:57:05 PM
Folks, please remember the PSP is not a PS3, nor is it even a PS2. It's a hand held gaming device with less CPU and GPU power than either the PS2 or PS3.
bearbobby
Monday, September 21, 2009 @ 8:20:34 PM
But he did say it was fun, just apparently a "rush job."
Killsignal
Monday, September 21, 2009 @ 9:56:26 PM
LimitedVertigo
Monday, September 21, 2009 @ 3:06:53 PM
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I do wonder though if the negative scores this game is receiving are influenced by its comparisons to previous GT games or it as a stand alone game comparable to other hand held racers
TheHighlander
Monday, September 21, 2009 @ 4:49:17 PM
You can't compare GT for PSP against GT5, not even for a second, that's insane. Nor can you really compare GT for PSP against GT4 on the PS2. The PS2 is more powerful than the PSP, it has more GPU and CPU oomph. Even expecting the game to be as good visually as a PS2 game of the quality of GT4 is expecting a lot.
Soul Calibur Broken Destiny is another such game. There are things there that fall short of the standard set by Soul Calibur 3 on the PS2 and far short of the standard of Soul Calibur 4. But come on, the PSP is a hand held device, not a state of the art, home super computer (as Sony pitched the PS3).
Flat instead of 3D textures on wheel rims and such - shocking. Limited customization? OMFG!
The game is intended to be a portable racing game. I am not sure why people expect portable titles for PSP and DS to be clones of games from the home consoles. The whole mode of play is different. You're not supposed to spend hours on end customizing your car in GT PSP, you're supposed to play the game and race. Why would anyone spend hours on end modding a car on GT PSP when GT4 for PS2 or GT5 for PS3 offer so much more? Portable games are targeted at short gaming sessions, not 4 hour marathons. Games on the home consoles are typically targeted at longer gaming sessions, not 10-15 minute quick dips into a game. The design of the game and the features offered in it reflect that.
Arnold, I understanbd every criticism you made, but to me the heart of your problem with GT PSP isn't actually the game itself. It's the high level of expectations that you have built up in your own mind, the expectations that the game that comes out after GT4 would be as good or better than GT4 in spite of being on a technically very inferior platform. So you expect all the customization and choice that you had in GT4 - in a portable version of the game running on a console with less CPU and GPU?
Come on, evaluate the game as a game itself, rather than against the expectations that have been driven by months of GT5 hype.
If you must compare it against another game, why not pick one of the other recent PSP car racing games? How does it compare there?
Victor321
Monday, September 21, 2009 @ 6:53:39 PM
Qubex
Monday, September 21, 2009 @ 10:16:56 PM
I must point out though, some of the "technical" glitches could have been worked on. Not too worried about non 3D wheel hubs, but vector glitches and seams coming apart is not good.
I am under the impression that this was rushed as Arnold suspects.
Give GT PSP another six months to a year, and half of the problems Arnold described would probably not be relevant.
Again, the tracks being re-hashed from the GT4 is proof (to some degree) of huge time constraints leveled at Polyphony...
Like any platform, the PSP can be pushed and optimised for. If you have the time, anything is possible. In this example, if the game were running at 30 frames per second it would have been good enough, and probably released additional resources to making the game look a little better... maybe have 6 cars instead of 4. I think that should have been a minimum. 2 player online should have been included really...
All in all a little disappointing; not because the PSP cannot do it; but because Polyphony did not have the time they needed to give it that extra cote of polish :(
I am sure a Zune version of Forza 4 Mobile would probably be worse :)
Q!
"i am home"
Last edited by Qubex on 9/21/2009 10:19:56 PM
LimitedVertigo
Tuesday, September 22, 2009 @ 12:04:02 AM
Wage SLAVES
Monday, September 21, 2009 @ 3:08:39 PM
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They better not DARE messing up GT5, Ill wait til next year. Man, Id rather wait one more year than another 5 for an upgrade that shoulda been GT5.
Last edited by Wage SLAVES on 9/21/2009 3:09:00 PM
LimitedVertigo
Monday, September 21, 2009 @ 3:20:02 PM
xnonsuchx
Monday, September 21, 2009 @ 3:37:15 PM
TheHighlander
Monday, September 21, 2009 @ 4:52:37 PM
LimitedVertigo
Monday, September 21, 2009 @ 5:26:46 PM
bOnEs
Monday, September 21, 2009 @ 4:04:07 PM
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like i said, i don't care much for racers... the only one i own is midnight club: los angeles... but, there's too much hype around GT5 and it could very well be just as disappointing as the PSP version...
Last edited by bOnEs on 9/21/2009 4:04:49 PM
Jawknee
Monday, September 21, 2009 @ 4:19:20 PM
Naga
Monday, September 21, 2009 @ 5:28:42 PM
BlinkBoy
Monday, September 21, 2009 @ 4:09:06 PM
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If the driving still feels like GT experience then I am fine with it, but not to be able to "freely" pick my cars that I want and have to get it on a lottery draw with only 4 manufacturers.
ArnoldK PSXE [Administrator]
Monday, September 21, 2009 @ 4:09:11 PM
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Victor321
Monday, September 21, 2009 @ 4:14:47 PM
sha4dowknight05
Monday, September 21, 2009 @ 4:10:34 PM
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Victor321
Monday, September 21, 2009 @ 4:14:06 PM
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Polyphony Digital have said that recreating a GT experience on the consoles to the PSP was very hard, as there were hardware limitations.
However, I believe that what they did to make GT PSP was still very good, as the GT feeling is there, just in portable form. I also believe that it does seem a little impractical to play GT the same way on a console, on a handheld, even one as strong as the PSP.
Therefore, I do find it sad that due to hardware limitations, the GT experience I and many of you guys know and love, is not there. However, think of this GT experience you're going to get on the PSP, as its early form. "Baby" form is what I mean.
It's alright and perfectly find to think of GT PSP as a dissapointment, but as a PSP game, it is still fantastic in its own level, considering this is a PSP game and meant to (literally somewhat), to be played on the go.
P.S. I do not wish to be rude, nor am I angry at the people that this message is being directed to, but I find it immature that you guys are starting to believe that if GT PSP gets an ok score, so will GT5. Boy, where did the loss in faith go?
This faith that has been lost was very strong and prevalent in the months leading up to the release of GT PSP, and hopefully, I hope you guys will get that faith back, in the months leading up to GT5's release.
Have faith guys :), don't get all sensitive or feel like as if part of your soul was broken, when stuff like this happens to our beloved PS franchises. I sure felt like I lost part of my soul when I saw IGN's review and its accompanied score for GT PSP.
Just keep believing ;), it's gotten us this far, for us, the PS brand, and its games that withstood the test of time.
Thank you to anyone that read this.
bigrailer19
Monday, September 21, 2009 @ 5:18:39 PM
Victor321
Monday, September 21, 2009 @ 6:55:11 PM
The important thing, as long as I am able to convey my message effectively, there will always be people that agree with me, and there will always be people that disagree with me.
Tis the way of the world ;)
Daedusian
Monday, September 21, 2009 @ 8:07:11 PM
GT5 will undoubtedly look outstanding.
GT5 will not fall short in terms of attention to detail (realistic environments, exact real world replications of cities, landscapes, etc).
Audio will be fantastic. No worry there.
And I'm positive they'll be a career mode of some sort that dumps on any other racing sim out there.
However, the only thing I am concerned with is the online multiplayer, as they haven't touched that area too extensively yet, excluding GT5P. Same goes for exterior customization and damage modeling. But the latter two I don't really care for that much anyways.
Besides, I think Arnold is spot on. Polyphony must have repeatedly suspended work on GT PSP in order to make its console counterparts the amazing games they are.
Looking forward to the release! =)
Last edited by Daedusian on 9/21/2009 8:12:56 PM
TheHighlander
Monday, September 21, 2009 @ 4:51:00 PM
bigrailer19
Monday, September 21, 2009 @ 4:55:39 PM
For example, what does Socom rely on? it relies on team tactics and stealth, and ultimately the MP. if you take any one of those things out its just another shooter. btw socom has entries on the PSP as well. im sure you know but i dont want u to think im comparing a console game to a handheld.
What about KZ2, its realism and graphics.
You see where im coming from. again this game was never compared to GT5, no one said o this game is nothing like what we had hoped GT5 is going to be so its horrible and that means gt5 might be horrible. Never said. but comparing it to what we have seen in past GT franchises is legit because PolyPhony brought excellence in so many ways, and may have left a couple of those ways out in this hand held title.
you are right about one thing though it is a handheld and maybe for what it brought to a handheld makes it a good game.
all in all though Its not having customization thats the issue.
Last edited by bigrailer19 on 9/21/2009 5:10:28 PM
TheHighlander
Monday, September 21, 2009 @ 4:59:12 PM
bigrailer19
Monday, September 21, 2009 @ 5:14:31 PM
kiwami_nemesis
Monday, September 21, 2009 @ 4:22:32 PM
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bigrailer19
Monday, September 21, 2009 @ 4:41:36 PM
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I remember distinctly gt5 prologue not having mods. i understand alot of, or most of i should say, of the final build were left out. But that and the fact the gt psp dont have mods, is sort of pointing in the direction of an indication.
This makes me wonder, and is a little upsetting considering i was just about to buy a g25 wheel for gt5 specifically, but now im gonna wait til i hear what gt5 offers, and this coiencidence and wondering may have talked me out of spending the $300 for now lol! You said it yourself Arnold not having customization is the cardinal sin and i agree yet you gave prologue good reviews so what was the difference? It's always more fun to see how much power you can eek out of a car, along with how nice you can make it look, only to finally be able to see it wrecked in a gt game! If that's not there atleast we got the great racing experience and graphics right!?!?
Then again i dont see why they would get away from classic GT too much so i have all the hope in the world for this title but still things are getting out of hand here! I'm tired of waiting, and im tired of skepticism!
Last edited by bigrailer19 on 9/21/2009 4:48:53 PM
Naga
Monday, September 21, 2009 @ 5:24:19 PM
bigrailer19
Monday, September 21, 2009 @ 5:29:33 PM
bigrailer19
Monday, September 21, 2009 @ 4:53:56 PM
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We are acting lke this is a review for GT5 and its not its for a handheld game with the GT logo. It's obvious that GT has always been and GT5 is gonna be a powerhouse and i think we are all getting away from that because of a review for a handheld game. All the previous console entries have had all the things Arnold said GT PSP didnt. I dont think we should expect anything less out of the GT franchise than what we've gotten in the past which were quality titles.
dillonthebunny
Monday, September 21, 2009 @ 5:39:38 PM
HeXeN
Monday, September 21, 2009 @ 5:46:13 PM
ArnoldK PSXE [Administrator]
Monday, September 21, 2009 @ 9:05:24 PM
Daedusian
Monday, September 21, 2009 @ 10:29:51 PM
dillonthebunny
Tuesday, September 22, 2009 @ 7:39:36 AM
Naga
Monday, September 21, 2009 @ 5:21:55 PM
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Oh this game has poor graphics lets just slap a 6 for looking like an outdated game!! oh and the gameplay is effing short lets give it a 5 and call this a disaster!!
I would just give GT psp a 8/10, 7 is too low for a racing game with rare perfect gameplay, thankfully the game is still Gran Tursimo
HeXeN
Monday, September 21, 2009 @ 5:31:14 PM
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dillonthebunny
Monday, September 21, 2009 @ 5:44:16 PM
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I know people who have GT1 on their psp via mods etc... and they say its utterly superb, so I would like to play it, just legit rather than at the cost of my Firmware.
dillonthebunny
Monday, September 21, 2009 @ 6:00:31 PM
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imo is that it was canned, but then Sony wanted it to flag ship their new PSPGO, and basically made Polyphony put a skeleton staff team on the project to finish it up. And this is the result..I will still buy it, but I would be lying if I was to say I wasnt disappointed.
big6
Monday, September 21, 2009 @ 6:34:44 PM
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Yet, you made it sound like this game suffered in the online department more than any PSP online game before it. It hasn't. PSP owners have come to expect that if the PSP is going to have online, it will most-likely be AdHoc, so make sure your friends are in the same room, with the same game.
ArnoldK PSXE [Administrator]
Monday, September 21, 2009 @ 9:06:15 PM
FlyingKickPunch
Monday, September 21, 2009 @ 7:00:36 PM
Reply
Metal Head
Monday, September 21, 2009 @ 7:28:56 PM
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StevieRV
Monday, September 21, 2009 @ 7:57:02 PM
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you are 100% right, and reading that makes me that much more disappointed that this game did not live up to the hype
te la meti 14
Monday, September 21, 2009 @ 8:07:36 PM
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ArnoldK PSXE [Administrator]
Monday, September 21, 2009 @ 9:07:28 PM
Reply
ArnoldK PSXE [Administrator]
Monday, September 21, 2009 @ 9:30:50 PM
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"I completely agree. Whether reviewers wish to recognize it or not there is a great danger of comparing the portable iteration of a game against it's home console equivalent."
True, but if Konami was able to bring us a proper Metal Gear game, and is bringing out yet another one, why can't Polyphony? If Santa Monica gave us a proper God of War on the PSP, why can't Polyphony? It's not like the PSP is a Nintendo DS, it is a far, far more capable machine, closer to consoles than any handheld before it.
"You can't compare GT for PSP against GT5, not even for a second, that's insane. Nor can you really compare GT for PSP against GT4 on the PS2. The PS2 is more powerful than the PSP, it has more GPU and CPU oomph. Even expecting the game to be as good visually as a PS2 game of the quality of GT4 is expecting a lot."
Again, in the recent past, developers proved you can compare handheld iterations to their console versions. Metal Gear, Grand Theft Auto, and God of War are proof of this. The fact of the matter is this: the only thing that should've taken a hit is the visuals, not the rest of the game's core and fundamentals. GT PSP suffers from being a stripped down game - just because it's a handheld doesn't give it an excuse that it has to be more straightforward and accessible. GT has never been a game that was straightforward and accessible, and the fanbase knows this. Handhelds are growing up, and the PSP is not the Nintendo DS - the core owners are a bit older. If I can't compare GT PSP to GT4 or GT5, then even against GT2 (a 10 year old PSOne game) it still fails. There is simply no excuse.
"Soul Calibur Broken Destiny is another such game. There are things there that fall short of the standard set by Soul Calibur 3 on the PS2 and far short of the standard of Soul Calibur 4. But come on, the PSP is a hand held device, not a state of the art, home super computer (as Sony pitched the PS3)."
You don't need a supercomputer or anything state of the art to have a well featured game. SoulCalibur PSP was missing a proper story mode due to either sheer laziness or also being a rush job. Don't forget that Tekken DR for the PSP proved that you can have a full blown Namco fighter on a handheld and not make sacrifices, beside the obvious ones.
"Flat instead of 3D textures on wheel rims and such - shocking. Limited customization? OMFG!"
If a lowly game like Test Drive Unlimited for the PSP could do 3D wheels, then so can Polyphony Digital. There are no excuses. And, the lack of customization is a major blow, don't even act like it's not. It's one of the core staples of this series.
"The game is intended to be a portable racing game. I am not sure why people expect portable titles for PSP and DS to be clones of games from the home consoles. The whole mode of play is different. You're not supposed to spend hours on end customizing your car in GT PSP, you're supposed to play the game and race. Why would anyone spend hours on end modding a car on GT PSP when GT4 for PS2 or GT5 for PS3 offer so much more? Portable games are targeted at short gaming sessions, not 4 hour marathons. Games on the home consoles are typically targeted at longer gaming sessions, not 10-15 minute quick dips into a game. The design of the game and the features offered in it reflect that."
Then they should have never marketed GT PSP as a "fully specced Gran Turismo", because it is not. Off the bat they should've said it doesn't have the same level of customization, and that buying the car you want from dealerships is borked. But they didn't. They billed this as a proper GT game, and it isn't. Polyphony refused to outsource the project off to another developer, but the game probably would've benefited from that. And again, I say, handheld games are evolving to the point of NOT being those pick-up-and-play titles anymore. If you want pick-up-and-play, you play Need for Speed for the PSP. Gran Turismo was never designed to be that.
"Arnold, I understanbd every criticism you made, but to me the heart of your problem with GT PSP isn't actually the game itself. It's the high level of expectations that you have built up in your own mind, the expectations that the game that comes out after GT4 would be as good or better than GT4 in spite of being on a technically very inferior platform. So you expect all the customization and choice that you had in GT4 - in a portable version of the game running on a console with less CPU and GPU?"
Again, graphics and processing power have NOTHING to do with the kinds of features this game offers, because all of these features have existed since the PlayStation days in the 90s. You're argument holds no water simply due to that. There were no expectations built up. I simply expected this game to, you know, NOT be missing STANDARD features that have existed in the past four GT games. It's as simple as that. You're making excuses for what are clearly poor game design choices. Power has nothing to do with anything here, besides graphics.
TheHighlander
Monday, September 21, 2009 @ 10:18:21 PM
"You don't understand, this is Gran Turismo. The series that goes big, or doesn't go anywhere. It's not your everyday 3rd party game. It was supposed to have been done right."
Those are your words. When I read this comment of yours, I became more convinced that some of your problem with GT PSP is based in your impression of what the game should be, in other words your expectations that you had created. You say I am making excuses, I would say that you are holding the game to a personal set of expectations that were not met. The harsh tone of the review feels unwarranted because you gave the game an overall score of 7.5 which is a good score for a PSP game. And yet most people reading your review have come away feeling that you tore it up.
I haven't played the game so I have no way of knowing whether 7.5 is fair, I was actually assuming that it was. However the tone of the review was far, far more negative than the score you gave. Ben recently wrote about game reviews and reviewers. I agree with his editorial, and I don't like arguing with a review. However the disparity between your harsh tone and rhetoric compared to the relatively up beat score is confusing. Did you hate the game or like it?
ArnoldK PSXE [Administrator]
Monday, September 21, 2009 @ 11:09:50 PM
And again, I did not set up any expectations for the game. Expecting two very basic and generic features that every GT game has ever had is NOT setting up a high or unfair expectation. The features missing are bare necessities for GT - customization and being able to see all of the cars/dealerships.
Come on, now.
BigT_1980
Monday, September 21, 2009 @ 11:20:59 PM
One part of the review I do disagree with is the scoring. In my opinion I feel the game should have gotten a lower score. The Replay Value at 8.5 was way too generous. The most I would have gave that would have been around a 6.0 because the lack of a career mode and very limited multiplayer.
I was an early adopter of the PSP. One of the reasons I bought one so long ago was for the promise of GT Mobile. Even though GT PSP is really late for the party and did not meet expectations, I still never regret getting getting my PSP 1000 (phat).
TheHighlander
Monday, September 21, 2009 @ 11:29:34 PM
OK, well as I said, I'm not going to disagree with the number, but I do disagree with the tone. Incidentally, I thought that it was announced that GT PSP would have limited customization. When they announce the number of cars, I'm almost certain that it was reported that they would not be customizable. I may be wrong, but I thought I read that here.
@BigT,
How is discussing something like this asinine? Jumping into a discussion and flaming one of the participants might be accurately described as asinine (asinine : extremely or utterly foolish).
Last edited by TheHighlander on 9/21/2009 11:30:49 PM
BigT_1980
Monday, September 21, 2009 @ 11:53:11 PM
ArnoldK PSXE [Administrator]
Tuesday, September 22, 2009 @ 12:05:02 AM
BigT_1980
Tuesday, September 22, 2009 @ 12:51:29 AM
One possible saving grace for me would be if Sony would finally bring Ad Hoc Party to the states, and to other regions other than Japan. It would make the replay value for this game go way up for me and I would be pulling out some older PSP games as well. I would love to play some verous on games like Darkstalkers, Lumines, Final Fantasy Tactics, Virtual Tennis and many other games as well.
Last edited by BigT_1980 on 9/22/2009 12:52:22 AM
Ivan_PSP
Tuesday, September 22, 2009 @ 1:08:44 AM
ArnoldK PSXE [Administrator]
Wednesday, September 23, 2009 @ 3:06:05 AM
frylock25
Monday, September 21, 2009 @ 9:44:22 PM
Reply
correct me if i am wrong but did GT5P not have custimazation if you beat all the races? i think you had to get gold or just beat them... i could never finish 3 of the races. from what i read the game had a custimize catagorey when you beat it... did any one here beat it?
ArnoldK PSXE [Administrator]
Monday, September 21, 2009 @ 9:53:50 PM
SILVERAMMO
Monday, September 21, 2009 @ 9:48:07 PM
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Qubex
Monday, September 21, 2009 @ 10:23:01 PM
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GT PSP is in essence ...the sacrificial lamb... Polyphony will now do everything to make GT5 superb, so as to not cause itself any undue rebuke from the fans of their franchise.
Q!
"i am home"
Last edited by Qubex on 9/21/2009 10:24:17 PM
Banky A
Monday, September 21, 2009 @ 11:23:15 PM
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None of the complaints about it matter to me at all. Reviews for this game doesn't affect me, fortunately =D
All I'm doing right now on GT4 is buying every car and taking every one of mine onto the Nurburgring Nordschleife for a few laps.
1000 cars to take onto that track? Sounds good to me ^_^
Bring it on. I'm just here for portable driving, but I would master the missions 1st.
But I know a lot of people aren't as dedicated as me so they will be disappointed by what this game doesn't have.
I want to get this game badly but I'm certain I've only got enough money for 1 or 2 games around Christmas. Which will definitely be Gran Turismo 5! And.. either Uncharted 2 or GTPSP. Unless Kingdom Hearts: Birth by Sleep gets released anytime soon.
Polyphony still rocks!
Scarecrow
Tuesday, September 22, 2009 @ 12:15:05 AM
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Kazunori probably handed this game to less experienced team within Polyphony. If I remember correctly, they added 20 or so new members to the company back in the Summer.
The development time was probably less than two years.
2. One must also remember that even the greats make so so games on handhelds. Kojima for example with the portable ops games and Metal Gear Acid, etc. Nothing compared to the main MGS series.
This game was probably not supervised fully by Kazunori. He probably gave the team a lot of freedom and such.
I'll still get it, just casual GT fun.
___________
Tuesday, September 22, 2009 @ 2:09:31 AM
ill go as far to say chains of Olympus is the best of the series.
and syphon filter logans shadow is one of my all time favorite games.
the psp does have some good games, not many but there are 1 or 2 per year.
anyone know when the duke nukem PSP game is coming out?
that i will get a psp for, hopefully its this year because i really want to play resistance retribution and assassins creed bloodlines.
Scarecrow
Tuesday, September 22, 2009 @ 8:11:40 PM
InfiniteRetro
Tuesday, September 22, 2009 @ 12:23:49 AM
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LimitedVertigo
Tuesday, September 22, 2009 @ 12:46:11 AM
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Lets say there is this girl that always gives you the most amazing sex, better sex than any girl out there and on one occasion she try's a new approach and its good but not great like the previous times, but it's still better than the rest of the girls out there. Isn't it a little unfair to grade her solely on her past awesomeness especially if that one hiccup is still above the rest out there?
Last edited by LimitedVertigo on 9/22/2009 12:47:59 AM
BigT_1980
Tuesday, September 22, 2009 @ 1:28:51 AM
LimitedVertigo
Tuesday, September 22, 2009 @ 2:10:38 AM
I can't think of a single decent sim racer on the PSP, knowing the platform GT is being developed for it's understandable certain constraints must happen.
___________
Tuesday, September 22, 2009 @ 2:00:11 AM
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daus26
Wednesday, September 23, 2009 @ 10:46:06 AM
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Sony just decided to step in and force PD into releasing GTPSP so it can improve early sales on the PSPGO. They probably even forced PD to be silent about GT5 whilst GTPSP is being advertise and such. But really, OUT OF NOWHERE at e3 we just started knowing they've been tinkering with GTPSP. This was a late, last call decision and we have to make it clear the game is not PD at their best, nor is it their fault for lowering many critic's expectation.
furbiesmustdie
Wednesday, December 02, 2009 @ 7:23:35 AM
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kevinater321
Reply
Monday, September 21, 2009 @ 2:54:49 PM