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Rumors
on Anti-Aliasing:
The PS2 indeed does have anti-aliasing, early games
didn't support the feature because it takes time to
to get the anti-aliasing feature working. Games like
Street Fighter EX3, Ridge Racer 5, Kessen and all
the other launch titles only utilized the power of
the Emotion Engine, which is the main processor of
the PS2. Developers have noted already that anti-aliasing
works using the Graphic Synthesizer. Therefore they
didn't have enough time, nor the tools to put both
the Emotion Engine and the Graphic Synthesizer to
work. You may have heard that the system is alittle
tough to develop for, but there is a good reason for
that, first of all, if you want to see the PS2 do
some mind-boggling graphics you have to let the GS
and EE coincide together, doing so takes developers
a longer time. Give developers a few months and you
will see some of the greatest visuals you have ever
seen in your life, it is all just a matter of time.
Unique
Features in PS2:
We all know that the PS2 only has 4 MB of VRAM, that
may seem too little and it probably is. The VRAM is
needed to store temporary files that contain data on
graphical elements like the textures and polygons.
The VRAM allows these files to be accessed quickly
by the system to improve and speed up the visuals.
A
developer spoke out on a technique of allocating
temporary memory from the main RAM to the VRAM. At
first confused me, but after a while it all made
sense to me, when borrowing RAM, you are taking some
RAM from the PS2's 32 MB RAM and adding it to the
systems 4 MB RAM. So if you need to borrow an extra
4 MB RAM, you take that from the 32 MB RAM and add
it to to the VRAM and your total will be 8 MB VRAM.
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