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Last Updated 09/27/06 01:13 PM

Playstation 2

Hands-On Report

Rumors on Anti-Aliasing:

      The PS2 indeed does have anti-aliasing, early games didn't support the feature because it takes time to to get the anti-aliasing feature working. Games like Street Fighter EX3, Ridge Racer 5, Kessen and all the other launch titles only utilized the power of the Emotion Engine, which is the main processor of the PS2. Developers have noted already that anti-aliasing works using the Graphic Synthesizer. Therefore they didn't have enough time, nor the tools to put both the Emotion Engine and the Graphic Synthesizer to work. You may have heard that the system is alittle tough to develop for, but there is a good reason for that, first of all, if you want to see the PS2 do some mind-boggling graphics you have to let the GS and EE coincide together, doing so takes developers a longer time. Give developers a few months and you will see some of the greatest visuals you have ever seen in your life, it is all just a matter of time.

Unique Features in PS2:

      We all know that the PS2 only has 4 MB of VRAM, that may seem too little and it probably is. The VRAM is needed to store temporary files that contain data on graphical elements like the textures and polygons. The VRAM allows these files to be accessed quickly by the system to improve and speed up the visuals.

      A developer spoke out on a technique of allocating temporary memory from the main RAM to the VRAM. At first confused me, but after a while it all made sense to me, when borrowing RAM, you are taking some RAM from the PS2's 32 MB RAM and adding it to the systems 4 MB RAM. So if you need to borrow an extra 4 MB RAM, you take that from the 32 MB RAM and add it to to the VRAM and your total will be 8 MB VRAM.

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