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When you think of arcade machine dominants such as
Capcom and Namco you think of the Street Fighter and
Tekken series. But what you would never think of is
Taito catching up to the big boys. Not many people
may know the game that Taito (who are the creators
of the Bust a Move series) have had their very own
fighting series in Japan. Their series entitled
Psychic Force is a very unique one, you don't fight
in common areas such as streets or arenas, but
instead you fight in a cube. The fighting motion is
full 360°, giving the player a lot of freedom.
Taito really accomplished something great, although
I'm not too sure about the money making and the
sales of the home conversions, the series is still a
great one and in this article I will review the
import version of Psychic Force 2.
I haven't experienced the arcade version of the game
so I don't know really know if the PS version is
comparable or not, but I will talk about the its
visual power on how far it pushes the PSX. To start
out, the character detail is very in-depth, although
the characters may not be as smooth as they are in
Street Fighter EX2 they are still closely
equivalent. The players move fluidly through out the
whole screen, they never tend to jerk and neither
does the animation. The backgrounds are all very
detailed, and match the atmosphere of each stage. As
for the detail in each locale, it is very sharp and
smooth, judging from my point of view the
backgrounds are 2D but unlike fighters such as
Street Fighter EX2 have, PF2 has vastly detailed
backgrounds that have moving objects in them as
well. All that and the game never manages to skip or
drop a frame. And finally, the special effects are
also very sharp looking in addition to being bright
as well. So the game packs a hefty punch in the
graphics section, let's see if it's any good in the
gameplay.
What matters more than gameplay? The soul of a game
lies in the gameplay department. If ya' got no
gameplay, you got no game. But Psychic Force 2 has
some great gameplay, as I said before the way of
movement is in a invisible cube. Freedom of movement
is definitely available in the game, and that
provides the gamer with more tactical attacks.
Moving and dodging your opponents moves is very
easy, pressing R2 will make your character soar to
the side and avoid the move but don't get too cocky
because some special moves may be pretty fast and
hard to evade. Fighting is very entertaining in PF2,
all the moves and the motion almost feels as if you
are playing Dragon Ball-Z on your PSX (the way it
was meant to be played). The game features blazing
fast action, great movement (which also resembles
movement from DBZ) and excellent gameplay overall to
make PF2 one of the more enjoyable fighters out
there.
Now what about the replay value of the game? PF2 has
a ton of modes to be played on. You have your
average, Arcade Mode, VS Mode, and Group Battle. But
then you have something like PsyExpand mode, which
is a mode where you pick a character, raise his exp.
and build him up. That mode can be closely
represented to Street Fighter Alpha 3's World Tour
mode. Then the game has Psychiccers Network, which I
presume is for the Pocketstation, which by the way
is also compatible with Psychic Force 2. And then
you have the Story Mode, Training, Survival, and
Album Mode, which is a mode where you take a look at
artwork of a character and more. The game does
feature 10 characters and presumably it should have
at least 2 or 3 secret ones. The gameplay definitely
gets the job done and it gets it done great.
The sound is something that you may think isn't very
important in a fighting game but in PF2 there is
voice acting involved. During the story mode not
only is their written dialogue involved but the
title also has voice acting. The voice acting
although in Japanese still proves itself to be
precise and flowing with clarity. The songs are
taken straight out of the arcade port I assume and
all of them sound very good as a matter of fact. The
sound quality is all here and it doesn't disappoint
at all.
Remember again this is 360 degrees of movement but
the control is still no predicament. You use the
control pad to move forward, backward, up, and down.
While the side buttons are used for blocking and
attacking the top buttons are used for charging up,
dashing, evading and barrier breaking. The Dual
Shock is supported nicely but the analog isn't.
There is no analog support and that is kind of
depressing, the game runs on such a fluid 3D engine
and I have to use the digital pad in order to
navigate it. I'm used to the digital pad with the
game but I would have been used to the analog sticks
if the game supported any. Not supporting analog is
a shame the game would have felt much better with
it.
In conclusion Psychic Force 2 is a tremendously
great game that shouldn't be missed by any fighting
fan. The action is faced paced and the game action
reminds me of action that takes place in Dragon Ball
Z. The graphics and especially the gameplay make
purchasing the game a no hesitation. One thing on my
mind though, will we ever see this great title in
the US? Dreamcast saw Psychic Force 2012 and so
there may be hope.
02/07/00
SolidSnake
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a Review
Graphics:
8.0
Gameplay: 8.6
Sound: 8.8
Control: 8.0
Replay Value: 8.5
Rating: 8.4

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