Paul Oakenfold to Supervide GoldenEye Music
EA announced today that world-famous DJ and musician, Paul Oakenfold, will act as music supervisor for the upcoming GoldenEye: Rogue Agent.
Oakenfold will compose the original score for the game and create the game's overall musical personality with his trademark assortment of hard-driving, rhythmic beats.
Since entering the world of theatrical music composition four years ago, Oakenfold has created scores and other musical contributions for such high-profile motion pictures as Get Carter (2000), Swordfish (2001), Planet of the Apes (2001), The Bourne Identity (2002), Austin Powers: Goldmember (2002), and The Matrix Reloaded (2003), as well as the theme song for the NBC TV show "Las Vegas."
GoldenEye: Rogue Agent's notable talent roster also includes Christopher Lee, who reprises his role as the villainous Francisco Scaramanga from The Man with the Golden Gun and Judi Dench, who returns as M and has appeared in four James Bond films to date. Additionally, this action-packed title will feature character likenesses of such legendary Bond villains as Xenia Onatopp, the legendary henchman Oddjob, and the nefarious Dr. No.
Developed at EA's new studio in Los Angeles, GoldenEye: Rogue Agent is being produced by a creative team that currently consists of more than 120 accomplished artists, game designers, and engineers, including veterans of such hits as Shrek, Titanic, Star Wars: Episode II, and X-Men 2.
GoldenEye: Rogue Agent will give players the chance to cross over to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain. The focus of this first-person shooter shifts from that of 007) himself to the corrupt underworld and its criminal masterminds. Players encounter such legendary allies and enemies as Oddjob, Dr. No, Goldfinger, Scaramanga, Xenia Onatopp, and Pussy Galore on globe-spanning missions of vengeance and demolition. The game seamlessly integrates single-player, multiplayer split-screen, and online gameplay for the PlayStation 2 computer entertainment system. Featured game modes include story-driven campaign missions, deathmatch-style simulator trials, and objective-based war games.
8/12/2004 Frank Provo