We have just received the latest build of Moto Racer: World Tour which is the last and final Moto Racer game on the Playstation. Moto Racer was the supreme motorcycle racing game and its successor Moto Racer 2 was an incredibly large leap above the original. The second one took the original formula and made is so much better that it almost made Moto Racer 2 as a whole new game. The visuals were notably improved, the gameplay was refined and made fresh to the fullest. Moto Racer 2 was a fave among critics all around, this incredibly fluid "moto racer" was on top of its game and EA was the publisher behind this success. But times have changed as Delphine the developer and creator of the whole trend packed its bags and set sail for Infogrames, who also owns Accolade and GT Interative. So now that Delhine is with Infogrames and not EA does that mean that we may not see another Moto Racer game? Think again, Infogrames now has the publishing rights to the Moto Racer franchise and Delhine is still behind the projects. Moto Racer: World Tour is announced and we have a first look at the latest copy of the game. See how everything is going and then wow at the awesome screens.
The visuals are clearly at the early stage in development and it shows. Pop-up and the flickering needs to be worked on, but the bikes and riders look marvelous. The bikes of course are the main attraction to this game so clearly they have to be the most detailed objects in it. That thankfully is the case with World Tour, as early as the graphics are I'm still quite fond of the bike detail, how the labels look, the rider and even the cockpit view of the bike looks great. But the pop-up can be distracting so making decisions in turning can at times be a "call of luck". Unlike the previous Moto Racer's where the rider always has one strand of animations for a fall, Moto Racer 3 has quite a few different looking biker falls, so how you crashed your bike will depend on the outcome of your leap away from the seat. The environments look sharp and best of all they are based on real life courses instead of home-brewed ones like in the first two 'Racers. I won't speculate anything about the final outcome of the visuals, though I hope that they come out a little more polished and less drawn-in.
This preview copy let me explore a variety of different features in the World Tour mode. For instance the Traffic feature had one of two selectable stages open, the Practice, Time Trial and Single Racer each had four stages open, the Dragster mode had one selectable track playable, Trial-Night Show was open and the Freestyle mode was available as well. Let me evaluate on these modes, Dragster is where you sit down in a juiced up two wheeler that seems to be capable of breaking the sound barrier, destroying speeds of 600 KMh which is roughly 390 MPH. Those are called Dragsters and they pretty much live up to their name. Trial is where you do death defying rides on thin sheets of metal, making 90 degree angle turns, climbing up the metal and watching your bikes position. Freestyle is a trick mode a'la Tony Hawk but not really that deep, you pull of moves that you would normally see pulled of in motocross televised events. Moto Racer: World Tour is actually a Bike racer and Motocross game in one. The game includes tracks like Barcelona (motocross), USA Park (motocross), Sachsenring (street bike) and Isle of Man Hills (street bike). Their are 11 tracks in total, there is even a Traffic mode where you ride against an opponent in an area infested with on-going and on-coming vehicles. And to top of the gameplay you can access the Pits area where you can customize your baby in a Gran Turismo like fashion. Here are the features in World Tour: