Content Test 3

Original URL:
Lara Croft Tomb Raider: The Angel of Darkness
Scheduled release date: November 15th, 2002
Publisher: Eidos
Developer: Core Design Ltd.
Genre: Action/Adventure
Number Of Players: 1

  Lara Croft is back with an all new Tomb Raider title for the PS2. The game features all the great qualities you love about the series, with numerous additions that could make this the ultimate Tomb Raider title. Slated as The Angel of Darkness, Eidos Interactive and Core Design have been working together to bring the best possible experience available. With a deep evolution of characters, multiple interactions, and the freedom to choose your destiny, fans of the series have something very positive to look forward to.

   The game utilizes a brand new engine that truly shows off the power of the PlayStation 2. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous Tomb Raider games. You'll still find Lara’s patented double-handgun action, along with additions including new stealth techniques that allow her to break enemies' necks from behind. A cinema type atmosphere will be explored, with blood, gore, mutilation, and destruction all being examined, as never before seen in a Tomb Raider game.

   The story is as follows; a desperate phone call is received from her former mentor Von Croy that leads her to Paris. Von Croy has been asked by a sinister client, Eckhardt, to track down one of five 14th century artworks - the Obscura Paintings. Once Lara arrives in Paris, she discovers that Von Croy has been the victim of a horrific murder and she in turn has been framed for the crime. Being forced to take her battles on the run, Lara must now endure endless conflict mixed with vengeance and betrayal.

   Adrian Smith, Co-founder and Operations Director at Core Design says, "Our vision is to take the player somewhere dark, a place they might not necessarily wish to go, but a place they will have to venture if they are to bring Lara back. Lara will have some tough moral choices to make. It’s no longer a clear-cut case of good versus evil - this is a more complex tale, which will ask more complex questions of the player. It will be a new experience for people who have played Tomb Raider in the past."

   "We’ve mapped out a complete story book for these new adventures, which will play out episodically, each adventure will have a beginning and an end, but will be part of a larger arcing storyline, similar to how the X-Files mythology works," said Adrian Smith, operations director, Core Design. "The new Lara Croft will be darker and edgier, which will appeal to the older demographic of PS2."

   "The Last Revelation was the end of the first five games and we wanted to start over with a clean slate," said Smith. "We couldn’t change Lara, because we’ve established her over the years, but we could change the situation she’s in and change the gameplay. And that’s what we’ve done."

   "This story line is truly epic, spanning from 14th century alchemists to modern-day Paris serial killers," said Smith. "The first game opens a lot of doors, but does not close all of them."

3/21/2002   Matthew Stensrud