Just two weeks after revealing that Sega would exclusively publish Virtua Fighter 4 to the PS2, they have supplied the press with dozens of screenshots of the game in action, some were arts and concepts, others were actual gameplay footage. The Virtua Fighter series started back in the day of Tekken, 1994 was the year when the arcade version was first released, and boy oh boy people flocked to play this title. Virtua Fighter would be later ported over to the Sega Saturn, a great console destroyed because of its price tag and somewhat lack of 3rd party. Following Virtua Fighter for the Saturn and the PC release, VF2 came a long, it still stands today as one of the best fighting games ever, and why not?! VF2 has everything in it, awesome gameplay, tons of replay value, incredible fighting action, and a very deep fighting system. Months after the Saturn's demise, Sega would release Virtua Fighter 3 in the arcades, but competition between Tekken Tag, Soul Calibur, and VF3 was fierce, no doubt about it. With the release of the Sega Dreamcast launched Virtua Fighter 3: Team Battle, but the game was beaten hard by Namco's amazing fighter Soul Calibur, it ate up review scores, picking up 10s and high 9s from every critic. Sega's Virtua Fighter 3: TB was eclipsed by Namco's sword fighter, but now that Virtua Fighter 4 will be an exclusive PS2 title, things will get very heated up between, Tekken 4, Soul Calibur 2, Virtua Fighter 4, and Dead or Alive 3.
We were provided with some screenshots that show off what the game looks like running on the NAOMI 2 board that is compatible with the PS2, so what you are seeing now is exactly (if not improved in the future) what you will be seeing on your PS2s before the year is over. Yu Suzuki is hoping to achieve high polygonal counts in order to create an even more realistic fighter, so that gamers truly witness what the VF series is capable of. At the moment, VF4 looks spectacular, Sega and AM2 are really showing their development skills, and it almost seems as if Virtua Fighter 4 has been in development for more than just a couple of months. The fighter detail is unlike any fighting game I've seen, the only game that comes to mind is Tekken Tag Tournament, heck VF4 makes VF3: TB look like a 32-bit game. The backgrounds look phenomenal, they are filled with fluid detail, vibrant colors, and polygonal structures to keep the atmosphere as rich and detailed as possible. Facial animation is also included in the game, and Yu Suzuki claims that the NAOMI 2 board will be perform at 10 million polygons with all effects on, and that conversion to the PS2 will give them room to use even more polygons! I think I'll let the screenshots do the rest of the talking.
By now if you've never played a Virtua Fighter game, then you've missed out on a big chunk of fighting heaven. Not only is the Virtua Fighter series the deepest fighting game in terms of movement execution and gameplay, but its unforgettable cast of characters is another thing that makes the series so great. Pai, Wolf, Akira, Kage, Aoi and Lau will all return to the 4th edition of the VF series, but they will be accompanied by nearly a dozen extra characters, and of course bosses. Suzuki-san has said that he will be adjusting VF4's difficulty, so that beginners will be able to get into it, just as quick as pros. Not much more info has been given out, PSX Extreme will keep you posted on all of the info we can possibly find out about Virtua Fighter 4.