User Reviews: Fight Night Champion PS3 User Review

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Fight Night Champion User Review

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Graphics:

 

8.6

Gameplay:

 

8.2

Sound:

 

9.0

Control:

 

8.4

Replay Value:

 

8.0

Overall Rating:       8.3

 

 

Online Gameplay:

Not Rated

Number Of Players:

1-2

Genre:

Sports

Before the launch of Fight Night Champion there was a lot talk regarding the changes within the game. As a die-hard fan of the series since it's beginnings I was expecting a lot. While EA Sports delivered needed changes, they also tinkered with things that were perfectly fine.

The graphics for FNC are stellar. Character models resemble the actual fighters better then before. You see the subtle changes in a fighter who takes damage. The sweat from the fighter is clear and you're able to see single sweat drops. The addition of the referee gives the game a more realistic feel. Though at times the referee can get in the way of the action blocking you from seeing your opponent. This can become bothersome especially if you're in the middle of throwing a combination.

The gameplay has been sped up quite a bit compared to previous titles. It's a more face paced boxing game overall. They've taken away the haymakers and bring in a power punching dynamic. This is a welcome addition being that it seems far more realistic. Also, with this type of punch you can stun/daze an opponent, deliver a flash knockdown, or completely end the fight. They've also changed blocking to simply hold the block button and the fighter will take care of the rest. You're still able to weave under punches and the counter mirror time for counter punching has been decreased.

However, it is these changes that take away from what Fight Night is. The Full Spectrum Punching is rather easy to learn. They took away what made Round 4 a better punching system. You now have to hold L1 to throw your body punches where as in Round 4 you simply push the stick to left or right to throw body hooks and diagonal for uppercuts. With the new system if you're blocking and leaning and see a counter opening you will end up throwing a punch to the head or body that you didn't mean to throw.

The blocking system hurts this game as well. Round 3 had the best blocking system. Round 4 simplified that but was ok since you had control of if you block high or low. Now the user has no control. You can get hit by punches or even KO'd and the only thing you can think of or wonder is if that would've happened if you could control your blocking.

The stamina system was supposed to be fixed as well. However, it seems like stamina means nothing in this game. Sure if you take body shots your stamina will fall. However, if not you can fight all night without much of a drop off in stamina. Which case you combine this with the power punching dynamic and you have trouble with the online aspect. The rabbit punching still exist and a fighter shouldn't be able to throw x amount of jabs repeatedly.

The only replay value of the game is so-so. Once you've completed Champion mode there's not much else to offer other then Online play or career which is the same as Champion Mode in a sense.

Fight Night Champion is still the best boxing sim you can get your hands on. The game has it's ups and downs but it is still solid. For veterans of the series it'll be simply too easy. For new comers and casual gamers this will be easy to pick up and play.

This user review does not reflect the views of the PSX Extreme Staff.

User review by slugga_status

3/15/2011 3:57:37 PM

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