LittleBigPlanet 2 User Review
None other than LittleBigPlanet.
After soaring success from the first (albeit it took time to get to 3,500,000 copies sold), Media Molecule announced they'd limit the LBP universe to just one game, stating they didn't want to "make all the community level's for the first obsolete.". But infact, they actually thought they'd just keep this baby under wraps for atleast a few more months, before announcing they're all lying toads the world; LBP2 was coming headlong.
Now, lets get started with the technical side of things. No, I'm not going DigitalFoundry kinda technical, but you'll have to make do. Lighting is possibly the most significant upgrade, and it lends itself so much to the atmosphere that you can make. Before in LBP1, you'd have to grab some rather exagerated LED bulbs to create some lighting magic. But not anymore. You have a ton more options, and if you invest some time with it, you can make some real eye candy. Some other tweaks to the rendering engine are greatly appreciated, with every colour seeming to stand out more and everything is seen through a sharper lens. Lastly is the user-interface, which perhaps matters more in LBP than any other game, and thankfully, even with all the extra menu's you come across, Media Molecule has kept the simplicity & accsesibilty of the first.
When you first play through story mode, you'll notice the improvments straight away. No literally, straight away. The introduction is adjacent to the first, because showcases how much LBP2 has improved, even using the music sequencer to make the music instead, which was some-what humourous as it has a electrical 'pulse' to it. After that you'll traverse accross many werid & wacky worlds that will consist of you flying a bee that shoots honey, become a bacteria inside a vaccum-cleaner-looking fella, and even control a hamster. Yes, LittleBigPlanet 2 truly has got it ALL.
While the story mode is indeed about 5 hours in length, I'd be hard pressed to call it even 1/3 of the game. The community and its levels is/are crucial to this game, and, after a few months from release, the community are already creating some seriously impressive games. But you can, ofcouse, still play LBP1 levels, which is significant because it is what made LBP2 possible. However this was a very hard task to do, and some complications arised. Namely some levels that soley relied on physics will sometimes mess up, and the lighting in some parts is way too saturated and over-whelming. But for the most part, they do work as they did in LBP1.
Create mode is where its at. You can literally create anything you want with VERY few limitations, and with a little bit of will-power and plenty of free time. If you got those, you got alot of power in your hands. If you haven't, you'll be glad they'res plently of people who have and will supply you with truly fanstastic games.
All in all, LBP2 is another triumph for sony, and is quite possibly the best introduction to a year of games, ever.
This user review does not reflect the views of the PSX Extreme Staff.