User Reviews: Gotham City Impostors PS3 User Review

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Gotham City Impostors User Review

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Graphics:

 

8.0

Gameplay:

 

7.0

Sound:

 

7.5

Control:

 

8.0

Replay Value:

 

8.0

Overall Rating:       7.5

 

 

Online Gameplay:

Not Rated

It's no secret, Batman games have a history of being bad. It wasn't until the last several years, beginning with the release of Batman: Arkham Asylum that the name "Batman" in a game's title didn't immediately incite instant disgust. At the same time, the multiplayer first-person-shooter market has exploded with games like Call of Duty, Battlefield 3, and Team Fortress 2 selling billions of dollars worth of copies in staggeringly short amounts of time. So naturally, one would think that to combine these elements (Batman and multiplayer FPS games) would be instant gold, and thus, Gotham City Impostors was born.

Probably the strangest release of 2012, Gotham City Impostors seems intent on mixing gameplay from two very popular games: Call of Duty and Team Fortress 2. Graphically speaking, one might immediately write the game off as a TF2 clone. Characters are caricatures of the style in which the play. The slow, powerful juggernaut character is tall and fat, while the fast-but-weak character is short and skinny. The costumes they wear seem to be thrown together from the junk these guys found in their garage, essentially turning this into what it would look like if every man with a superhero-complex decided to dress up as Batman (or Joker for the more villainous individual) and parade around town shooting at each other. Different clothing options are unlockable and outfits can quickly become preposterously fun.

The weapon and costume unlocking system is where this game borrows ideas (rather heavily) from Call of Duty. Players gain experience-points that level characters up. When one levels up, sometimes they are rewarded with an unlock token that can be used on various weapons, costumes, and abilities. The system is just as rewarding as it has been in every Call of Duty game since the original Modern Warfare title. The biggest problem I've run into (and I had a similar problem in CoD) is that I get used to using just one gun and just one ability and I don't feel motivated to explore other options. Luckily, Gotham City Impostors' unlockable costumes makes the system more enjoyable for a longer period of time.

Gameplay is fast-paced, much more in-line with Call of Duty than with TF2. Each player enters the battlefield with several things: one main weapon, one secondary weapon, one deployable/throwable weapon, and one ability. Weapon balance is pretty solid in Gotham City Impostors. The weapons that are deadliest often times are the most difficult to use, while weaker guns fire off more rounds per second. Deployables are silly (such as a Jack-in-the-Box mine) and fit in nicely with the universe, but ultimately it will be the special abilities that undoubtedly garner the most attention. Players have a choice in a variety of Batman-style tools to bring to the fight that can help them maneuver more quickly (for example, roller skates) or sneak up on foes more easily (for example, invisibility). Because the game relies heavily on it's sense of humor, each ability can often times look hilarious (imagine a fat man dressed as Batman, soaring above the battlefield with duct-taped wings and you'll get my point) and each comes with a cartoonish sound effect when being used. There are also context-sensitive locations on maps that allow these abilities to shine (such as a ramp for the skaters to fly off of).

Game modes are pretty standard-fare at this point: Team Deathmatch exists like it does in every competitive multiplayer game as does Capture the Flag, while Fumigation is similar to Battlefield 3's Conquest game-mode. Maps are well laid-out and aim to mirror certain places in Gotham City. The problem with this is that Gotham City is designed to be similar to many other major cities, so a port or a high rise don't seem particularly interesting in the grand-scheme of things. This is Gotham City Impostors' biggest fault: nothing feels particularly new or interesting. It's simply a rehash of popular games. Even it's sense of humor feels stale after playing Monday Night Combat (which is now Free-to-Play) and TF2(again, Free-to-Play). One even has to wonder, why does this game exist? Batman prides himself on not using guns, yet here is a game that puts Batman vs. Joker (indirectly, sure) using nothing but guns. After playing the game for only a few minutes, it becomes clear that this game was created just to utilize the Batman name to sell copies of what would otherwise be a generic shooter.

Luckily, the game turned out much better than it ever should have been. Sure, it's a safe multiplayer-FPS and it doesn't hurt that it carries the low price of $14.99, but in this day-and-age, there's little reason this should not have been a free-to-play title right off the bat (I'd bet good money this game goes free-to-play within a year). Ultimately, if you're a fan of Call of Duty and you're a fan of Team Fortress 2, you could do worse than to pick up Gotham City Impostors.

This user review does not reflect the views of the PSX Extreme Staff.

User review by boardbrtn

5/10/2012 12:31:03 PM

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Comments (1 post)

Quincho
Monday, May 14, 2012 @ 3:56:34 PM
Reply

Just one comment, This feels more like a comparison between CoD, TF2 with Gotham, than an actual review... Its all right to say they are similar, but you shouldn't compare them.

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