User Reviews: Tales from Space: Mutant Blobs Attack!!! PS3 User Review

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Tales from Space: Mutant Blobs Attack!!! User Review

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Replay Value:



Overall Rating:       8.7



Online Gameplay:

Not Rated

Tales from Space: Mutant Blobs Attack!!!, a downloadable title for the Playstation Vita, is the sequel to Drinkbox Studios’ Tales from Space: About a Blob, which was released on the PSN in early 2011. Despite being among many more highly anticipated releases set in the Vita launch window, Mutant Blobs Attack made its way to the top of many reviewers’ must-have lists for the new handheld. Just what is it about this 2-D platformer that makes it stand out among such titles as Uncharted: Golden Abyss, Ultimate Marvel VS. Capcom 3, and Rayman Origins?

Mutant Blobs Attack is, first and foremost, a classic platformer. Taking control of a rogue blob, the player will jump, fly, and bounce through a variety of different levels all while eating increasingly larger objects to progress. The physics are solid and the gameplay offers more than enough to keep things interesting. Some segments will have you propelling your blob in gravity-free spaces while others will have you utilizing the Vita’s gyroscope to play tilt-o-whirl style levels. These change-of-pace moments are welcome and none of it feels tacked on.

The most notable aspect of Mutant Blobs Attack is how well the game uses the Vita’s unique features. As stated above, the gyroscope is fully implemented for certain levels and the front touchscreen is implemented very well, creating even more diversity to the game’s puzzles. The only feature that is not utilized is the rear touchpad, but the practicality of such a feature has yet to be seen. The touch-screen controls, while very accessible for the most part, can be the cause of serious frustration at certain points in the game. I found that during certain sequences, screen taps were somewhat unresponsive or unreliable. This was especially the case when several “touchable” areas were located close together. This issue did not prevent me from reaching 100 percent in the game, but it can be a hindrance for those hungry for the fastest time.

While the Vita’s controls are implemented extremely well, the visual style and sound design are what truly take the game to the next level. If you’ve ever seen Dexter’s Laboratory, the character and environmental design will look very familiar. The music fits the cartoon feel perfectly and captures the game’s humor and whimsical style. The “voices” of the newscasters are an especially memorable aspect of the game and I can almost guarantee you will smile the first time you hear it.

The level design also fits well with the Vita’s control scheme and offers simple yet challenging platforming mixed with light puzzle elements. By consuming items you will continue to grow larger, which is necessary to advance in each level. There are also hidden areas that, for those leaderboard lurkers, provide a bit of extra challenge and incentive to replay levels for high scores. Still, once I achieved a gold medal in every level (it is not difficult to do this), I didn’t find anything particularly compelling about jumping back in. I don’t say this too often, but I found the game’s difficulty lacking (it is actually my first 100% trophy, though no platinum is available).

I’ll admit, I was not an early supporter of Mutant Blobs Attack. In fact, cheap download-only games are not the reason I bought a Vita. Despite my initial stubbornness, Mutant Blobs Attack not only won me over on its own merit, it also opened my eyes to what the Vita can do. If smaller developers like Drinkbox can continue to fill in the gaps between major Vita releases with games like Mutant Blobs Attack, I’ll continue to be a happy Vita owner. Now for those major releases…

This user review does not reflect the views of the PSX Extreme Staff.

User review by Remo Williams

7/25/2012 11:54:59 PM

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Remo Williams
Thursday, July 26, 2012 @ 12:06:33 PM

I submitted this as a Vita review...not sure why it showed up here.

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