User Reviews: Call of duty 4 Modern warefare PS3 User Review

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Call of duty 4 Modern warefare User Review

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Graphics:

 

10.0

Gameplay:

 

10.0

Sound:

 

10.0

Control:

 

10.0

Replay Value:

 

10.0

Overall Rating:       10.0

 

 

Online Gameplay:

Not Rated

Call of Duty 4 is simultaneously one of the best games of all time, and one of the worst games of all time. The main reason being that damn near every title that was released after this one tried to hard to bank on its success.
Now the Call Of Duty franchise had always been solid up until this point With the possible exception of 3) but it took a leap into wow with number 4.
When it first came out in early November of 2007 I was 14 years old and had hardly ever touched a shooter other than a few of my old ps2 titles and had no idea what I was getting myself into. Little could I imagine that I had started to play a role in one of the most important turning points in fps history.
Diving into the single player campaign after just the first few minutes you will be amazed at how diverse the environments look, and just how far one title could push the envelope on gaming as a hole. At the time this was the best looking game I had ever seen ,and absolutely deserving in every regard to display the phrase "The most photo realistic game ever made" on the back of the box.

The NPC's are just as incredibly interesting and serve a key role in making this game the beloved master piece that it turned out to be.
Instead of shoe-horning in as many missions where you are tasked as an American marine kicking in doors blowing things up and screaming "Horaw"
the majority of this game has you playing as the stealthy British SAS and puts you in the shoes of newly recruited John "Soap" Mactavish who will see more hell in the next two weeks, than most people have probably seen in their lives. After the first half of the game where everything seems like an excellently well paced shooter the story quickly takes a different approach with how it wants to be handled as everything intensifies to the point of absurdity. This is where the water cooler moments start to show

Weather you are looking down the barrel of an M82-50 caliber sniper trying to shoot a target in a post nuclear fallout Ukraine from over 300 yards away, barely surviving the explosion of a nuke just so that there could be an entire level devoted to letting you see how much damage it caused before one key soldier passes out and dies, or the ending which will have you screaming bloody murder "Oh hell no" as everything that you cared about seems to mean nothing.

With a rich amount of content and diversity the first time you play this game is like entering the pearly gates of the FPS genre and experiencing just how far one game could elevate the playing field for games to come.
All the while being true to its roots and doing everything that a shooter should do rite. While veterans of the series may have a hard time adjusting to the two weapon limit regenerating health formula, There was almost never a time when I felt that the game was limiting you from being as creative as possible.
One level that I remember had tasked me with defending a position until a helicopter arrived to pick me and my buddy up. this was also the first game in the series that had heavily scripted sequences where bad guys would not spawn on some occasions until I had progressed to a certain point.
Though I'm not a fan of scripted sequences per say COD 4 seems to have gotten it rite. I loved setting up traps and waiting for bad guys to show up, while I moved from cover to cover and took on an entire brigade of Russian soldiers all by myself.
Though for me I thought the stealth sections were some of the most well designed. Though they don't match up to the standards set by games like metal gear solid, getting exposed will hardly if ever set off a domino chain of events that will make you rethink how to progress, it is nice to see stealth being implemented in a game that rarely feels like it needs it.
You can also pick up enemy Intel throughout each stage that allows you cheats once you've collected enough of them. Top this off with an unlock-able arcade mode and you have a single-player campaign with insane replay value.

The last mission though is one of the most important and symbolic gestures I've seen in an fps thus far. After witnessing your team get brutally murdered by an evil Russian general, you play along side people whose faces are covered by masks, have the same voice actors, and don't have their names mentioned through the entirety of the mission. This is where the game struck gold, it's as if it's trying to speak to you and say that although they might be dead your teammates will always live on with you. Till this day I can hardly think of any game with the story telling potential to top that.

The multiplayer is also an incredible accomplishment this was were all the fanaticism started. You started off a match with basic equipment and could later on add attachments to your guns unlock perks and even customize your load outs. The multiplayer has 3 basic killstreaks, You could scramble your opponents radar with a signal Jammer, call in an air strike, and unleash a helicopter on all your unsuspecting foes which will kill them instantly.

While many others have tried to emulate it, COD 4 stands tall as one of the biggest and most innovative games of all time. No matter what direction Infinity ward takes from here this game will forever stand as a monument to what an ambitious company can pull off when they don't let shady business deals, or abusive bosses get in the way of making what they want. Infinity Ward strived for the top and they broke through the ceiling.

This user review does not reflect the views of the PSX Extreme Staff.

User review by spazzzh20

7/1/2013 1:12:29 AM

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