Can The Vita Effectively Handle Titles Like GTA, Assassin's Creed?
After seeing the evidence for such titles coming to Sony's new portable, I think this is an important question.
I've already been impressed by the PlayStation Vita's capabilities and let's face it, giant games like Grand Theft Auto and Assassin's Creed just weren't the same on the PSP. Maybe that's part of the reason why the PSP didn't fare quite as well as it could've: it just wasn't powerful enough to generate what most gamers consider to be complete, AAA experiences.
But is the Vita really capable of being 100% faithful to the franchises in question? If it is, that could be downright huge for the handheld, for the simple reason that no other handheld has even come close. It'll be interesting just how effectively and efficiently they can use that portable quad-core processor. I have no illusions; I don't believe the new Assassin's Creed III or Grand Theft Auto V would be about the same experience on the Vita. That might be a stretch. But if you took two brand new installments in those franchises and used the Vita to the best of its capability...that could result in system-selling software.
Sony has said it's crucial to bring these hugely popular names to the Vita, but maybe it's even more essential than we know. Just thinking about a true-blue, in-depth open-world experience on the go - which again, has never really been done - changes the whole complexion of the Vita, especially if we're talking about new and exclusive titles. It would actually cause fans of the GTA and AC franchises to sit and play a new entry, even with the PS3 sitting there, waiting for game time.
Well, guess this is just another wait and see situation...
Tags: vita, playstation vita, vita games, grand theft auto vita, gta vita
3/8/2012 9:11:22 PM Ben Dutka
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Comments (45 posts)
Beamboom
Friday, March 09, 2012 @ 2:27:16 AM
ZettaiSeigi
Thursday, March 08, 2012 @ 9:44:40 PM
Reply
I think it is an opportunity for devs to come up with something a bit off the beaten track when it comes to spin-offs of blockbuster console games. I'm think side-games that could be linked directly to the main console game. For example, in Mass Effect 2 when you scour planets for resources. I think it would be cool if the game will allow me to do that with the Vita. I don't think that is a very demanding part of the game but it's something that can be done on the go. The when I get back home, I just connect the Vita to the PS3 and import all the resources I've amassed while I was away. That was I can focus myself on the story when I get home.
I hope that wasn't too confusing. LOL
WorldEndsWithMe
Thursday, March 08, 2012 @ 9:48:10 PM
ZettaiSeigi
Thursday, March 08, 2012 @ 9:58:09 PM
And you just reminded me of my Dreamcast. It still works to this day and still looks like I just bought it from the store. LOL
WorldEndsWithMe
Thursday, March 08, 2012 @ 10:23:21 PM
ZettaiSeigi
Thursday, March 08, 2012 @ 10:26:55 PM
BikerSaint
Thursday, March 08, 2012 @ 10:36:40 PM
Although I'm a smoker, still no yellowing to my console, thank goodness.
And I still need to get 3 more DC's, a grey, a black & a pink.
Last edited by BikerSaint on 3/8/2012 10:39:05 PM
ZettaiSeigi
Thursday, March 08, 2012 @ 10:43:09 PM
CrusaderForever
Thursday, March 08, 2012 @ 10:46:05 PM
WorldEndsWithMe
Thursday, March 08, 2012 @ 11:32:52 PM
ZettaiSeigi
Friday, March 09, 2012 @ 12:35:55 AM
Anyway, the game can be called part-dating sim part-SRPG (the battle system definitely is, particularly for the earlier games). You lead a group of girls and their performance in battle depends on your interactions with them. I know I'm not giving the series its due justice with that, but alas. Haha!
ZettaiSeigi
Friday, March 09, 2012 @ 3:55:52 AM
Main Website: http://nisamerica.com/games/sakurawars/
Wikipedia: http://en.wikipedia.org/wiki/Sakura_Wars:_So_Long,_My_Love
Qubex
Friday, March 09, 2012 @ 5:55:13 AM
BikerSaint
Friday, March 09, 2012 @ 9:50:45 AM
Ha, there's still a ton of consoles & handhelds I still need & want!!!!!
Besides the 3 colored DC's I mentioned above, I also want....
all the Japanese colored and theme skinned PSP's,
2 more PS2's(black & silver),
all the GameBoy variations in colors I don't own yet,
and 2 more GameCubes(silver & purple).
And on top of all that, my console/handheld collection is nowhere near being complete, as I'm still missing...
A Atari Lynx, Atari 2600 5200 & 7200, Colecovision, DSLite, DSI, DSXL, 3DS, GB Micro, Genesis MasterDrive, NeoGeo, Sega Nomad, & a Turbo Grafix
(BTW, there's probably more but that's all I can think of at the moment)
BTW, if anyone's willing to donate any handheld or old system, it's games &/or accessories, or anything else gaming related, I'd be much obliged. Just let me know how to contact you, or PM me on my name in the forum.
-------------------------------
Qubex,
As far as my gaming area in my apartment stood, I wasn't too proud or even happy about how my whole gaming arrangement was actually laid out, in a dreadful miss-mash style.
I had all of my last 2 gen consoles(PSX, PS1, PS2phat, PS2slim, PS3phat, PS3slim, Xbox, 360, a black Wii, & OnLive streaming console) all hooked up in my living room, with all of my remaining consoles in my bedroom(Telestar Alpha, Intellivision 1, Intellivision2, SNES, Jaguar, 3DO, Virtual Boy, N64, genesis, Saturn, Dreamcast, GameCube, & Zone 60).
As far as the games went, I wound up putting them on shelving units wherever there was an open spot, and that mostly meant lining a lot of those unit along my hallway walls. And all my portable systems were on those shelves too(Sega Game gear, GameBoy pocket, 2 GameBoy Colors, 3 GameBoy Advances, GameBoy Advance SP, Nintendo DS, 10 PSP's, & 2 PS GO's).
Plus I have tons of boxes crammesd full of gaming accessories that I've had to squeeze into any & all nooks & crannys I could find.
Anyways, I finally got fed up and decided that enough was enough with my "piecemeal here/ piecemeal there" set-up.
So after tossing out all my living room furniture, I'm now in the process of making my whole living room into one gigantic gaming den.
Hopefully, I'll be done with it by spring or early summer & then I'll post all the pictures of my upcoming new & improved mini-museum in the forum.
But right now, I've been stumped(and stalled)at the moment cause I still need some of those older 5-outlet(or bigger) A-B switch-boxes, and/or some of the older piggyback connectors so I can string them all on the same cables/wires.
But I just can't find them anywhere & nobody's selling any used ones.
I was able to find connectors that change the ends of the retro RF units into coaxial ends so I have now about 20 of them for when needed.
But then the very same problem still exists with them too, that I need to find some way to piggyback all the different consoles to the same one string of wires/cables
WorldEndsWithMe
Friday, March 09, 2012 @ 4:10:16 PM
WorldEndsWithMe
Thursday, March 08, 2012 @ 9:45:35 PM
Reply
Neo_Aeon666
Thursday, March 08, 2012 @ 10:00:59 PM
Beamboom
Friday, March 09, 2012 @ 1:08:36 AM
WorldEndsWithMe
Friday, March 09, 2012 @ 3:07:29 AM
Beamboom
Friday, March 09, 2012 @ 3:22:35 AM
Neo_Aeon666
Thursday, March 08, 2012 @ 9:50:59 PM
Reply
We could even think of it like this: The first Xbox came some considerable time after the PS2 and had much more oomph under its heavy hood. But that did not stop games from releasing on both platforms and looking pretty similar too. As long has the controls/graphical powers are there (and in the Vita's case, they are) there is no problem!
Last edited by Neo_Aeon666 on 3/8/2012 9:57:06 PM
Fane1024
Sunday, March 11, 2012 @ 12:12:36 AM
As I understand it, the Vita has twice the RAM that the PS3 has (1 GB vs. 512 MB), so I would say that the Vita could certainly handle any "world" that the PS3 can. Its inferior processing power will affect graphical flourishes, AI, physics, etc., but it shouldn't have a big effect on level design limitations.
Killa Tequilla
Thursday, March 08, 2012 @ 9:58:42 PM
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BikerSaint
Thursday, March 08, 2012 @ 10:41:07 PM
Reply
Dancemachine55
Thursday, March 08, 2012 @ 10:47:39 PM
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I don't think the graphics will be exactly like the PS3 version, and it might no be able to handle AS many enemies on screen at once, but I reckon the Vita is powerful enough to come very close.
I like seeing big name titles on Vita, but I'm still waiting for that killer IP that is EXCLUSIVE to the Vita, that makes all people want to rush out and buy one ASAP! Gravity Rush, Reality Fighters and Escape Plan are a good start, but I can't wait to see more!!!
Oh, and pirates, BUGGER OFF!!
I want Sony to succeed, so we can get more games and better support from developers. If I like a game, I will pay for it and only play the legit copy. NES, SNES and Genesis games are the only thing I download, that's it!! I buy everything else. :)
gray_eagle
Friday, March 09, 2012 @ 12:05:23 AM
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Beamboom
Friday, March 09, 2012 @ 1:10:24 AM
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I was crazy impressed by the PSP GTAs.
I thought it was *incredible* of Rockstar to manage to squeeze such a large game into the PSP. Made every other PSP game look silly small.
Last edited by Beamboom on 3/9/2012 1:11:31 AM
Gamer46
Friday, March 09, 2012 @ 2:00:50 AM
Reply
Last edited by Gamer46 on 3/9/2012 2:01:05 AM
Beamboom
Friday, March 09, 2012 @ 2:14:38 AM
However the talk radio in VCS were *hillarious*, in my opinion the funniest talk of all GTAs so far. In particular those two fishermen, that was completely insanely funny.
So all in all my fav of the two is VCS.
Last edited by Beamboom on 3/9/2012 2:23:51 AM
___________
Friday, March 09, 2012 @ 2:42:35 AM
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better question would be can the vita handle the series they are now on higher spec consoles.
obviously some changes will have to be made, but looking at MNR, wipeout 2048 and golden abyss i cant see why not.
i cant wait to see bioshock and AC on the vita, they are what will decide if gaming portables are still relevant or not!
if there very similar to console counterparts then yea there still revelant.
if there dubbed down to the point of almost being IOS titles, then no there not.
only time will tell.......
Underdog15
Friday, March 09, 2012 @ 8:33:44 AM
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I love AC, but I didn't get very far in the PSP game before I permanently shelved it. Control was it's worst enemy for sure.
Highlander
Friday, March 09, 2012 @ 10:10:59 AM
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Gotta say though, if there is one game that does *NOT* need AR functionality it is GTA, Assassin's Creed though might work a bit better, but even so....
GTA though, really, really doesn't need AR functionality...LOL!
Last edited by Highlander on 3/9/2012 10:12:24 AM
Beamboom
Friday, March 09, 2012 @ 1:08:11 PM
Shadow2222
Friday, March 09, 2012 @ 4:51:58 PM
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Ben Dutka PSXE [Administrator]
Friday, March 09, 2012 @ 8:13:23 PM
PHOENIXZERO
Saturday, March 10, 2012 @ 9:03:56 PM
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A new full blown GTA game scaled for the Vita would be much more doable than it was with the PSP due to the significant increase in processing power and massively faster transfer rate, along with more control options. The only thing I'd really see get scaled down is the physics engine.
DjStiv3
Sunday, March 11, 2012 @ 8:14:06 PM
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the psp did one hell of a job with any title brought over to it.. can we say the same for the DS? you seem as if your the type of person that thinks the DS is better...what did the ds have anyway? gta chinatown wars? jesus its like playing the original gta games which shud remain the only ones with the top down view...
the psp had vice city and liberty city how can you even portray the psp in such a dim light when the system itself and the games are so bright? come on...
Chamoru_Warrior
Tuesday, March 13, 2012 @ 6:27:55 AM
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godsman
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Thursday, March 08, 2012 @ 9:34:45 PM
Until I played Uncharted Golden Abyss, my impression of portable gaming finally changed. It is absolutely a game changer. I have been stuck playing Uncharted over and over again. It may be no comparison with Uncharted 3, but that was mainly due to the lower budget and development time. The hardware itself really delivers!