Can The Vita Effectively Handle Titles Like GTA, Assassin's Creed?
After seeing the evidence for such titles coming to Sony's new portable, I think this is an important question.
I've already been impressed by the PlayStation Vita's capabilities and let's face it, giant games like Grand Theft Auto and Assassin's Creed just weren't the same on the PSP. Maybe that's part of the reason why the PSP didn't fare quite as well as it could've: it just wasn't powerful enough to generate what most gamers consider to be complete, AAA experiences.
But is the Vita really capable of being 100% faithful to the franchises in question? If it is, that could be downright huge for the handheld, for the simple reason that no other handheld has even come close. It'll be interesting just how effectively and efficiently they can use that portable quad-core processor. I have no illusions; I don't believe the new Assassin's Creed III or Grand Theft Auto V would be about the same experience on the Vita. That might be a stretch. But if you took two brand new installments in those franchises and used the Vita to the best of its capability...that could result in system-selling software.
Sony has said it's crucial to bring these hugely popular names to the Vita, but maybe it's even more essential than we know. Just thinking about a true-blue, in-depth open-world experience on the go - which again, has never really been done - changes the whole complexion of the Vita, especially if we're talking about new and exclusive titles. It would actually cause fans of the GTA and AC franchises to sit and play a new entry, even with the PS3 sitting there, waiting for game time.
Well, guess this is just another wait and see situation...
3/8/2012 9:11:22 PM Ben Dutka