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Sony: PSP Was Too Port-Heavy, Vita Needs Unique Software

The PlayStation Vita will always be able to use new software but this time around, Sony wants it to be new.

The manufacturer admitted to Gamasutra that they went too port-heavy with the PSP, and now it's time to focus on unique software for the new handheld. Said marketing vice president John Koller:

"The issue that happened with PSP is we got overrun with ports. It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralized, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld."

He added that Sony is currently discouraging publishers from doing ports; they'd rather see brand new efforts, such as Assassin's Creed III: Liberation and Call of Duty: Black Ops Declassified. This way, they get recognizable and popular franchises, but they're not watered-down ports from existing console iterations. We have to agree with this approach, although we should add that the PSP earned its identity by featuring "old" gameplay styles veteran fans enjoyed. in other words, Sony, don't discourage publishers from offering new-old games for those who don't necessarily believe turn-based is "archaic."

Tags: sony, psp, vita, playstation vita, psp ports, vita ports, vita games

9/12/2012 8:20:38 PM Ben Dutka

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Legacy Comment System (17 posts)

Wednesday, September 12, 2012 @ 9:16:12 PM

I think games are becoming like fashion in that FPS are in and old scool RPG's are out, then a few years later it will come back as "retro" and FPS will old and antiquated! lol

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Wednesday, September 12, 2012 @ 9:56:12 PM

I disagree... Why not both Sony. Liberation and Gravity Rush are the only games that have impressed me. Im going to wait a long time before I buy a Vita because I get the feeling we wont be seeing alot jrpgs like the psp I hope Im wrong.

Last edited by bebestorm on 9/12/2012 9:57:27 PM

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Thursday, September 13, 2012 @ 12:36:51 AM

A jrpg can be a unique game/new IP too?

Personally I believe there eventually will be several jrpgs for the Vita since it seems Japan is just about the only country that seem to be buying it.
Here in Norway it is simply not anywhere to be seen. I've seen it on demo display in *one* shop, a turned off, broken one with three or so titles standing beside it. It really was a sorry sight.

Last edited by Beamboom on 9/13/2012 12:42:48 AM

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Warrior Poet
Wednesday, September 12, 2012 @ 10:14:40 PM

So, a lot of those enhanced/updated ports on PSP were seriously awesome. I love them. We have games like Every Extend Extra and Dissidia that are new and unique and also fantastic. The PSP is a great system, the reason people didn't like it is because it had downgraded versions of Need For Speed and Medal Of Honor. You know, big-budget console games. Of course you don't find that on a handheld. That's not what it is.

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Wednesday, September 12, 2012 @ 11:10:21 PM

The Vita in Japan has so many games they dub as not worthy to translate which blows! If you go to play-asia you can see so many games for the Vita but they are only for Japan with no plans to come here! Many games that look really interesting too! I actually dig those story heavy choose your own adventure style games because they can be really intense! Games like Steins;Gate, 999, Pheonix Wright, and Water7 are amazing and I would like to play more of them, especially on the powerful Vita! Not to mention the JRPGs we'll never see here that are Japan only.

Makes me want to learn Japanese even more. Too bad Kanji is super difficult. I'm learning Korean right now and Japanese and Korean have a lot of similarities with grammar and speaking, but Japanese writing is so hard!

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Wednesday, September 12, 2012 @ 11:25:37 PM

Zero Escape Virtues Last Reward releases in late October for Vita and 3DS!

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Thursday, September 13, 2012 @ 12:56:19 AM

Wow I didn't know about it! This news makes my day! Thanks! 999 is one of my favourite games for DS!

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Wednesday, September 12, 2012 @ 11:11:20 PM

If it's well done I don't care if the game is a port of a console game or not. Granted they can't have that be the main focus of the library but having great versions of MK 9, MLB 12 The Show and Rayman Origins to play on the go is a big reason I got the system. Of course though I want the main focus to be more on stuff like Gravity Rush or Tearaway.

Last edited by Gamer46 on 9/12/2012 11:11:32 PM

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Thursday, September 13, 2012 @ 3:30:11 AM

I must be easily pleased!

The games I sank the most hours into on my PSP were Jeanne D'Arc, NHL Hockey, Everybody's Golf and Valkyria Chronicles 2.

So some ports and some PSP exclusives.

With my PS Vita... Where do I start?

Metal Gear Solid 2 and 3
Everybodys Golf
Gravity Rush

Escape Plan
Mutant Blob
Motorstorm RC
Super Stardust Delta

GOW Ghost of Sparta
GTA Vice City Stories
Dragons Lair

PS One:
Silent Hill
Fear Effect 2

A good mix of new and old, big and small and ports and unique. I think this is what we need to make a success of a handheld.

Love my Vita!

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Thursday, September 13, 2012 @ 4:23:28 AM

The PSP was port heavy, but you want to know the other problem. It had n unique franchise of it's own, it just feeded of game franchises already on the main consoles - Half my PSP collection is Metal gear & Final Fantasy titles. Say what you will about the DS it does have unique franchises to keep it stable.

Gravity Rush seems a good start at this & I really like how Tearaway uses all the features of the Vita in an inventive way. So if we get more titles like this, maybe the Vita will be remember more for it's games than being a portable PS1.

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Thursday, September 13, 2012 @ 5:07:10 AM

EXACTLY why i both love and hate $ony this gen!
they SAY the right things, but thats exactly the problem!
they need less talkey talkey, and more dooey dooey!
as the saying goes put your money where your mouth is!

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Thursday, September 13, 2012 @ 12:25:59 PM

I really hope they don't do this...I mean I like that the handhelds get some unique games but the PSP library was huge. Unfortunately I hate playing on handhelds and have felt cheated over the years because of some of the games they get that never make it to the big system, FF: Crisis Core and the Persona/SMT titles being some of the main ones.

With the power of the Vita there is no reason these games cannot be on both, and I am sorry but to me they should be on both. I personally would rather it be known as a mobile PS3 then its own stand alone system, but hey if devs want to keep losing my money go right ahead.

Also, one thing I would point out is that some of those ports were bad ideas, not because the games didn't help give the PSP its own identity, but because the control scheme of the PSP was very different making the ports feel generic, the Vita does not have that issue.

Last edited by Rogueagent01 on 9/13/2012 12:30:21 PM

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Thursday, September 13, 2012 @ 3:09:07 PM

Where's Monster Hunter!? That's all I want to know. Capcom better have something at TGS

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Thursday, September 13, 2012 @ 3:24:18 PM

Really disappointed that Nintendo is getting Monster Hunter 3 Ultimate for the WiiU and 3DS with cross save. Why is Capcom keeping Monster Hunter on Nintendo's crappy consoles? Going to have to get Freedom Unite I guess. Maybe Sony will see some love with MH4.

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Thursday, September 13, 2012 @ 5:32:44 PM

Capcom's been annoying me a bit lately. There's no sign of any new MH on Vita or PS3 any time soon and the news that Xbox 360 gets RE 6 DLC first, c'mon now. I know it's a business and maybe Sony should open the checkbook, but it's the PS fanbase that gets screwed over here and lets face it, they're the ones who made both franchises the hits they are.

Last edited by Gamer46 on 9/13/2012 5:34:40 PM

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Thursday, September 13, 2012 @ 10:52:11 PM

Capcom is pulling a Square-Enix on PlayStation with the MH and other franchise series. Their alienating most if not all of their loyal fans who have always gobbled up as much MH on Sony's consoles. Why hold back content from a user base that is WAY larger than it is on Nitendo? I can understand going multi-platform, but to continue a big franchise (in Japan predominantly) on a different brand of console with a smaller base makes no sense to me. And they can't say it can't be done because their excuse for making MH3 for the Wii instead of the PS3 was because of the amount of work it would take to it in HD, and yet here we have MH Frontier on the 360 in Japan and now a HD version of an originally PS3 exclusive MH3. On top of that they are releasing and 3DS version with cross-save.

With all that stated above I'm willing to bet that someone's excuse at Capcom is that there's not enough Vitas and PS3s, well at least Vitas, in the wild to justify a MH title. You know you've heard plenty of devs say it and it's annoying. Know why there isn't enough? You didn't make the damn game to attract them. I'm sure the Vita would sell a few thousand if a MH title was even announced and probably sell a few mill when released.

Rant done.

Last edited by mustang750r on 9/13/2012 10:53:33 PM

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Sunday, September 16, 2012 @ 9:32:15 PM

Wasn't Sony just less than a year ago hyping the idea of taking your console game, transferring it to play on the go? Yeah... They were. Not a fan of Koller but that's a rant for another time.

I will agree that making the PSV a dumping ground for lazy ports is bad however if there's a good enough reason for it such as cross-play even if its limited it should be considered, especially if the publisher gets on board with the cross-buy gimmick. Sony should encourage that and I hope they're pushing for EA to do it with NFS: Most Wanted (might not be full on cross-play but close enough) and with future sports/racing games. The thing is there has to be a right mix and oh, I don't know.... Promotion? I haven't seen a Vita add since March, maybe April at latest.

Unique experiences should sell the Vita but so should the idea of buying a PS3 version of the game and gaining access to the Vita version for when you're on the go but that'd depend on what Sony is willing to do to get on board and really at this point they should be doing whatever it takes, even if that means cutting their licensing fees to help offset development costs of the PSV versions, which aren't that high to begin with.

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