Inafune: TGS Proved The Industry Is Inundated With Sequels
Ex-Capcom boss and Comcept co-founder Keiji Inafune is always ready to talk, especially when the subject is the general state of the game industry.
Clearly, Inafune wasn't all that impressed with what was on display at last week's Tokyo Game Show. He stated quite bluntly- "There's nothing brand new here in TGS 2012; there's just too many sequels."
And of course, that's something we've been hearing from many mouths for quite some time; sequels, prequels and spin-offs frequently rule the sales charts, because gamers routinely flock to recognizable names and big franchises. But as a consequence, it makes launching new IPs that much more difficult. Said Inafune:
"It's a huge challenge to bring out new IPs in the gaming landscape here. With Soul Sacrifice and our partnership with Sony, this may bring in new obstacles to overcome, but we like new and good challenges. Hopefully other publishers can take on that spirit more."
He's referring to the Vita-exclusive title that's kinda like Monster Hunter, based on what we've heard. He also added that the game would never have existed if he hadn't left Capcom, obviously meaning that Capcom wouldn't have backed the project. Sony, however, has opted to back it, and Inafune is appreciative of that. Anyway, I don't think anyone will necessarily disagree with the "too many sequels" complaint, but let's not forget that very often, sequels and new franchise entries are often popular for a very good reason: Many times, they kick much ass.
Assassin's Creed III or God of War: Ascension, anyone?
Related Game(s): Soul Sacrifice
9/24/2012 11:10:26 AM Ben Dutka