Sony Admits Third-Party Support For Vita Is Lower Than Expected
The PlayStation Vita hasn't done as well as expected, although Sony claims sales are in line with internal projections.
One of the biggest problems facing the new portable is the lack of third-party support, which Sony expected to be better. In speaking to Gamasutra, president of worldwide studios Shuhei Yoshida said the company was "disappointed" to see that not as many third-parties are making games for the Vita.
"One thing that was surprising and disappointing to us was the [lower] number of third parties to come out [in support] after launch. In retrospect, there are so many options for publishers now that we cannot take it for granted that our new platform would be supported by third parties, like [it would've been] many years ago.
There are limited resources that third party publishers have, and they have to diversify into new areas constantly; that's a challenge to get the support that we want."
Yes, times are changing. But Yoshida says if they can expand the user base and explain to developers what seems to work really well on the Vita, things will get rolling at a faster clip. For now, they'll rely on heavy exclusives and big-name franchise entries, such as Assassin's Creed III: Liberation and Call of Duty: Black Ops Declassified. Also, don't forget about the very best Vita offering to date: LittleBigPlanet Vita. Got it yet?
Tags: vita, playstation vita, sony, mobile gaming, handheld games
9/29/2012 10:53:58 AM Ben Dutka
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Comments (37 posts)
Solid Fantasy
Saturday, September 29, 2012 @ 3:11:42 PM
kay Oss
Friday, October 05, 2012 @ 10:47:33 AM
oONewcloudOo
Saturday, September 29, 2012 @ 11:58:34 AM
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Temjin001
Saturday, September 29, 2012 @ 12:31:46 PM
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I also don't see this as much of a price issue as it is a demand one. When the newest entry level iOS IPod Touch sells for 300 and the entry level Vita sells for 250 but one can't attract support well, it tells me there's other problems the platform has. Namely, publishers who are more comfortable making cheap games on handhelds and an audience who doesn't want to pay $40-50 for software
WorldEndsWithMe
Saturday, September 29, 2012 @ 12:37:28 PM
Reply
Temjin001
Saturday, September 29, 2012 @ 12:55:37 PM
oONewcloudOo
Saturday, September 29, 2012 @ 1:21:57 PM
WorldEndsWithMe
Saturday, September 29, 2012 @ 1:22:23 PM
sawao_yamanaka
Saturday, September 29, 2012 @ 2:13:39 PM
Beamboom
Saturday, September 29, 2012 @ 2:20:08 PM
What are the development and licencing cost for releasing games on the Vita, compared to the potential income?
And then it is the more difficult "forecast": What is the longer term potential of Vita platform? Do they gain anything by jumping on the bandwagon early? Has it got enough economical potential to defend a long term investment?
I'm afraid that is just how business works.
Last edited by Beamboom on 9/29/2012 2:28:55 PM
Temjin001
Saturday, September 29, 2012 @ 2:25:03 PM
Last edited by Temjin001 on 9/29/2012 2:26:38 PM
Temjin001
Saturday, September 29, 2012 @ 2:32:05 PM
sawao_yamanaka
Saturday, September 29, 2012 @ 2:38:05 PM
sawao_yamanaka
Saturday, September 29, 2012 @ 2:40:53 PM
Temjin001
Saturday, September 29, 2012 @ 3:06:56 PM
Temjin001
Saturday, September 29, 2012 @ 3:14:57 PM
Cuz, trying to kiss and make up with Razors Edge to Nintendo fans only would just irritate those who felt burned by NG3. (I wasn't burned, just expected better from Team Ninja. I wrote a user review of what I thought of it)
Coffeya
Saturday, September 29, 2012 @ 3:32:52 PM
The core handheld and phone/tablet market are different, but most likely only compete with a small margin of gamers. The same thing could be said for 3ds and vita. Even though I think it is much larger!
Also, lets be frank. There are more slip ups Sony has done for the vita to only sale 2.2 million so far. Lets not solely blame this on 3rd party devs and the phone/tablet market.
Anyways, does anyone know how well Xperia Play did in numbers? They made a 4g verison, but hopefully they stop there. It would be more interesting once vita runs it cycle so the next vita 2 or xperia play 2 will actually be one machine. Sony can succeed where nokia's ngage failed which was a cell phone and handheld game combination. We are in a different time period so I think a smart phone and "full fledged" handheld combo would work better.
Beamboom
Saturday, September 29, 2012 @ 3:33:50 PM
When you say "a lot of people who play normal handheld games would rather spend money on good quality", then all I can do is point at the sales numbers and say I'm sorry, but no. They don't. That is the entire problem for Sony. That's where they failed in their estimations.
What people do see is a machine that cost a fortune and can't do anything but play games, has 1/100 the number of games available compared to their other handheld, and with games costing 100 times as much.
That's how they see the Vita, and that's why they don't buy it. And this is also what the 3rd party devs realize, therefore they don't bother with this platform.
Last edited by Beamboom on 9/29/2012 3:37:21 PM
sawao_yamanaka
Saturday, September 29, 2012 @ 3:55:08 PM
So how are the numbers when compared to a full priced game? The smaller throwaway games sell more because of the price. Put them for the price of something like lbp and they would sell less. I've bought so many of those games and just consider them a waste. There are those few games that I agree are fun but not enough.
The games that are a premium, like the world ends with you, have not sold well because they are priced accordingly like they were on the DS. That game is good enough for its price. Long game with good voice acting and a great story. Should the vita get cheap throwaway games? Sure if it will shut up those detractors that keep saying its the end of Sony and the vita.
@temjin
I seriously cannot wait for sigma 2 plus on the vita. I know that game will be great and it is only a matter of time till we get a doa for the vita :). Sigma is such a great fit for the vita. I keep popping it back in.
Beamboom
Sunday, September 30, 2012 @ 2:41:14 AM
I don't think mobile games should be ported to the Vita. It would serve no purpose. It would not change one single thing.
The problem when discussing the Vita is what you reveal in your last sentence: You don't want to hear the truth, you rather we just shut up. You simply deny reality. You and many Sony fans with you keep describing how you *wish* it was. That the launch went "as expected", that Vita is gaining momentum any moment now and that people *do* find this product to be unique and fantastic and superior and better and worth it and all that. And you argue why they should feel that way.
... But they don't. It's just how it is. Noone cares, and never will.
Sony didn't pay attention to a changing market. The era of dedicated handheld gaming machines is over, just like the dedicated mp3 players or the Sony Discman. There is no cure against that. That is why it is ignored by the industry.
Last edited by Beamboom on 9/30/2012 4:08:26 AM
oONewcloudOo
Saturday, September 29, 2012 @ 2:59:13 PM
Simcoe
Sunday, September 30, 2012 @ 1:18:06 PM
Gamer46
Saturday, September 29, 2012 @ 3:05:30 PM
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FatherSun
Saturday, September 29, 2012 @ 3:52:55 PM
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I wonder what the Sony jigsaw puzzle would look like if they ever put all the pieces together.
Last edited by FatherSun on 9/29/2012 4:05:32 PM
Lawless SXE
Saturday, September 29, 2012 @ 5:37:49 PM
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I mean, what effect did Liberty City Stories have for the PSP, and what would a similar offering do for the Vita? What about a real CoD game and not Nihilistic's nonsense? Elder Scrolls, Mass Effect, Final Fantasy, Yakuza; as much as people whinge about wanting new things, they like their safety nets. And what better ways to attract an audience but through unique releases in big franchises like these? Sony can't make every game on the Vita a new IP, as interesting as they are, like Gravity Rush, Tearaway or Soul Sacrifice, it just won't work.
Getting more into the hands of gamers, and giving them reasons to buy the games that are on the device. That is how they will garner the developer support that they desire, but doing so requires developer support in the first place. It's a pretty stupid circle.
shadowpal2
Saturday, September 29, 2012 @ 6:25:59 PM
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Those games will start shipping PS VITAs everywhere.
One enough PS VITAs have actually shipped we could definitely see more and more 3rd party developers coming in to support it.
The X Factor 9
Saturday, September 29, 2012 @ 9:34:58 PM
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It's not good when your exclusives are pretty mediocre at best and third party developers aren't interested in developing for your platform. Sony needs to get the hardware into the hands of as many people as possible. What they ought to have done to give themselves a chance this holiday season would have been to package a Vita with a PS3 this holiday season to make up for the pathetic excuse that is the Sony lineup.
Every single year I buy the overwhelming majority of my games on PS3. It's sad to think I haven't bought a single game for my PS3 all year and probably will not until The Last of Us comes out. Sony failed miserably with 3rd parties this generation and it will cost them dearly in the future. Microsoft basically punched them in the gut with respect to online.
I love Sony and their products, but I genuinely fear for their long term future. I could totally picture them leaving the console business the generation after this one if things don't dramatically improve and using their internal studios to create software instead.
The biggest problem for Sony is that they have lost touch with their consumer base. Sony used to be associated with quality, style, and cutting edge technology. The combination of Apple, Microsoft, Samsung, and to a degree, even Nintendo has been eating away at the power of the Sony brand name...
gumbi
Saturday, September 29, 2012 @ 9:39:57 PM
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Vita is such a badass little unit, It's a downright shame more devs aren't taking it up. I think the new Assassins Creed bundle/game is going to really boost the install base. AC is a huge franchise with a LOT of hard core fans that will buy the Vita specifically because they need to play all the AC entries.
Once there's more Vitas out there it'll be more appealing to 3rd party devs.
BikerSaint
Sunday, September 30, 2012 @ 12:35:50 AM
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___________
Sunday, September 30, 2012 @ 4:19:03 AM
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i think im going to faint!
surprised at the lack of third party support?
really?
just goes to show how arrogant $ony really are!
we are the great $ony everyone and their dog will be lining up around the block to be associated with us!
it was quite obvious the vita would struggle with support mainly because of the competition out there, but also because of the low saturation base.
they have a massive up hill battle to fight if they want this to stick.
and without the third party support that is never going to happen, so they really need to put their focous on that.
really get your engineers out to studios and say hey this is what the vita can do that no one else can, and this is how easy it is to do!
make the possibilities seem endless, and make it seem costless and a sinch.
if they put their weight behind it it can do very well the vita, there is a massive base out there who want a premium product on the go.
but the problem is they have not been putting their full hand behind it, that seriously needs to change now otherwise the vita is going to be the biggest flop $ony has ever seen!
solidsnakins
Sunday, September 30, 2012 @ 11:31:02 AM
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Simcoe
Sunday, September 30, 2012 @ 1:38:20 PM
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jugheadjones
Monday, October 01, 2012 @ 2:16:18 AM
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DjStiv3
Tuesday, October 02, 2012 @ 6:12:25 AM
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Underdog15
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Saturday, September 29, 2012 @ 11:55:27 AM