Axiom Verge Finally Hits Vita On April 19
It was one of our favorite PS4 games in 2016 and now, it's going portable.
It will indeed support the Cross Buy initiative so if you've already got it on PS4, you won't have to purchase it again. As for why it took a while, here's an explanation courtesy of designer Tom Happ:
"When I started development of Axiom Verge, I was using a development framework called XNA. Support for XNA was abandoned, so the community created an open source version of XNA called MonoGame. Sony told me they were working to get MonoGame supported on both PlayStation 4 and PS Vita. I knew that Axiom Verge would be great on a handheld, so I jumped at the opportunity.
Tom Spilman from Sickhead Games was in charge of the porting process. Porting an engine to a new platform is an incredibly complicated task, yet he was able to pull it off easily for PlayStation 4. After the PlayStation 4 version was done, however, porting it to Vita turned out to be a lot more challenging. Optimizing an engine is slow and painstaking work. As the months ticked by, Tom was feeling a great deal of pressure to get MonoGame working."
It took some time but Spilman succeeded in the end and at long last, the game went from "not running at all on Vita to running almost perfectly." Perseverance! And as a little thank you for being patient, Happ is throwing us 10 percent off for the first week of the Vita version's availability.
And this is a perfect game for the handheld space. You gotta try it.
Related Game(s): Axiom Verge
4/1/2016 9:27:50 PM Ben Dutka