Sony: Time Still Not Right For A Download-Only Platform
Sony called the PSP Go an experiment, and it probably helped bring them to the following conclusion:
The world isn't quite ready for a download-only platform. In a recent Edge interview, SCEE President Jim Ryan and Sony Worldwide Studios President Shuhei Yoshida spoke about why they didn't ignore physical media for their new portable device, the PlayStation Vita.
Basically, while all-digital may be the way to go for some consumers in the modern world, the time is "still not right" for everyone. Said Yoshida:
"We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right]. So we believe the time is still not right to go download-only as a platform.
Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection."
Yoshida added that some consumers do enjoy shopping in retail stores, and speaking to knowledgeable store clerks. ...okay, we're not too sure about the latter these days, but we get his point. Ryan adds that high-tech US consumers shouldn't be too narrow-minded on the issue:
"There are consumers in parts of the world – this is a global device – where the digital model has not yet fully been embraced."
That's a simple enough explanation, and certainly quite true. If you're marketing a product to the entire world, you have to realize that the vast majority don't have the super fast Internet capabilities that we have. Furthermore - and we've said this before at PSXE - many fans are actual game collectors, and none of them would count a digital file as part of their hard-earned collection.
Expect the Vita to arrive in North America some time during the first quarter of next year.
Tags: sony, portable gaming, vita, ps vita, playstation vita
10/7/2011 10:43:16 AM Ben Dutka
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Comments (46 posts)
Excelsior1
Friday, October 07, 2011 @ 11:42:09 AM
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i think digital downloads will continue to sit alongside the physical product for some time. i know publishers want it badly but sony is right. it's not time. i wonder if gamers would ever truely accept a download only system. i suspect the demand for the physical product will never die out entirely.
TheAgingHipster
Friday, October 07, 2011 @ 11:55:55 AM
Excelsior1
Friday, October 07, 2011 @ 2:12:33 PM
LimitedVertigo
Friday, October 07, 2011 @ 11:52:02 AM
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TheAgingHipster
Friday, October 07, 2011 @ 12:01:08 PM
Ultimately, until backup options are improved, DRM issues are sorted out, and every system comes with a 500+ gigabyte hard drive, an all-digital distribution system is too impractical for avid gamers. Besides, certain games have Collector's Editions that deserve a prominent place on my display shelf! :)
LimitedVertigo
Friday, October 07, 2011 @ 12:24:07 PM
I love Steam, I've been using it since its first release and it has changed the way I buy PC games and play them.
Last edited by LimitedVertigo on 10/7/2011 12:24:18 PM
TheAgingHipster
Friday, October 07, 2011 @ 12:36:36 PM
My only gripe with Steam is having 20+ different versions of Visual C++ Redistributable on my hard drive. But even that is a small complaint compared to having all of my games in one convenient location alongside game-specific news and updates.
Now if they can just get the driver issues worked out for Rage so I don't have to play through copious amounts of screen tearing, I'll be a much happier PC gamer.
LimitedVertigo
Friday, October 07, 2011 @ 12:50:17 PM
TheAgingHipster
Friday, October 07, 2011 @ 3:08:38 PM
I'm still leery of getting into BF3 due to the EULA permitting EA to snoop through my PC to their hearts' content, and I won't play it without a mouse and keyboard, so it's looking like I may have to skip out on it. Too bad I won't have any other games to occupy my time.
...oh wait.... ;)
Jawknee
Friday, October 07, 2011 @ 4:31:06 PM
I don't want to have to download games like God of War III(35gb) or Uncharted 3(50gb) and I certainly don't want high fidelity games like that being held back due to size retrictions or ISP download restrictions. For example, in the UK Ratchet and Clank Quest for Booty had to be released on a blue ray disc due to ISP retractions on bandwidth.
As far as I am concerned, the bigger games get the less all digital all the time models will work.
LegendaryWolfeh
Friday, October 07, 2011 @ 7:47:20 PM
LegendaryWolfeh
Friday, October 07, 2011 @ 7:53:45 PM
LimitedVertigo
Friday, October 07, 2011 @ 8:20:40 PM
Jawknee
Friday, October 07, 2011 @ 8:49:43 PM
TheAgingHipster
Friday, October 07, 2011 @ 8:54:04 PM
Rtk_13
Saturday, October 08, 2011 @ 3:43:05 AM
slugga_status
Friday, October 07, 2011 @ 11:53:36 AM
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cthulhu_spawn
Friday, October 07, 2011 @ 12:06:40 PM
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Temjin001
Friday, October 07, 2011 @ 12:43:58 PM
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Now the whole DRM thing is another topic. If there's anything about physical I do like is the DRM free nature of them. Some digital services and content can be great as well, but sometimes there's more strings attached than what I'd like.
LimitedVertigo
Friday, October 07, 2011 @ 12:52:19 PM
Jawknee
Friday, October 07, 2011 @ 4:35:12 PM
LimitedVertigo
Friday, October 07, 2011 @ 8:40:10 PM
Jawknee
Friday, October 07, 2011 @ 9:00:19 PM
Last edited by Jawknee on 10/7/2011 9:03:45 PM
Fane1024
Saturday, October 08, 2011 @ 3:15:02 AM
Highlander
Friday, October 07, 2011 @ 1:02:47 PM
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Who is this vast minority you speak of Ben? l)
There are too many people who do not have access to broadband that is fast enough for an all download future - even in the US. Of course in many countries the situation is worse - just as in some it's much better.
I don't see us going to download/stream only until bandwidth is universally better, and bandwidth caps go the way of the dinosaur. Even those that have the raw speed have a bandwidth cap that kicks in at some point. If you start streaming video content, games and more, you can run up some very impressive bandwidth use. Of course if there is more than one gamer in a home, that puts twice as much pressure on the Internet connection, and divides the available bandwidth between however many gamers are using it. Once again, until we have really fast Internet speeds everywhere, download only just ain't gonna work.
I'm happy to hear Sony saying this. They seem more in touch with reality. 'Another company' is pushing hard for downloadable everything, but then they've been doing that since the launch of BluRay. Must be their lack of involvement in Bluray...
Either way, it's far too early to start pushing everything to the cloud and praying that the Internet infrastructure doesn't implode under the weight of it all. Even if it doesn't implode, very, very many consumers do not have the Internet speed to make it work anyway.
Last edited by Highlander on 10/7/2011 1:05:19 PM
AcHiLLiA
Friday, October 07, 2011 @ 1:31:49 PM
TheAgingHipster
Friday, October 07, 2011 @ 3:57:07 PM
PANICinc
Friday, October 07, 2011 @ 5:11:38 PM
firesoul453
Friday, October 07, 2011 @ 3:13:42 PM
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Russell Burrows
Friday, October 07, 2011 @ 3:34:48 PM
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When 2186p comes in then its going to need BD1000 and BD2000 discs per one game.
Anyone have a TERRABYTE per second internet?
No?
How about five years from now?
No??
Ten years from now??
No??
And wait until 4200p goes live then its going to need ten to twenty times the data bandwith of 2186p
Crabba
Friday, October 07, 2011 @ 4:18:37 PM
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For streaming video, it makes sense. You pay your monthly subscription bill and if it was a perfect world you could watch anything you wanted right then and there. For downloading 30gb games or movies to keep, it doesn't make any sense at all. Takes longer, has more restrictions, and gives you less value, at often the same price or more. Until that changes, I'll stick to physical media.
Lawless SXE
Friday, October 07, 2011 @ 5:29:53 PM
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___________
Saturday, October 08, 2011 @ 2:37:29 AM
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till then, no thanks!
oh and another bad thing about DL only is its easy to lock down games till street date.
almost every single game breaks street date here, but since i prefer playing on PC i have to wait till street date.
RAGE released on tuesday when it was not suppose to release till thursday, though i had to wait till the latter because steam had it locked till then.
pain in the a$$ too, i could of had 2 extra days to finish it before i go away next thursday!
:(
Ather
Sunday, October 09, 2011 @ 3:29:44 PM
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SS4
Monday, October 10, 2011 @ 1:35:39 AM
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So yeah, until the consumer wake up, the big telecom will keep the internet slow and gouge money out of the mass of North America...
Definitely not ready for a download only system because of this :P
Caanimal
Monday, October 10, 2011 @ 1:48:33 PM
Fact of the matter is that there are way to many limitations still in place around the world for anyone to go DDL exclusively, and Sony has seen that. I don't forsee DDL being the "norm" for at least 10 years, possibly more.
In a report I saw recently something like only 10% of the world has better than 5Mbps DL rates, and those that do are paying around $80 for those higher rates, I personally don't want to have to pay twice for my video games, by that I mean buy the game for XX amount on top of what I pay for internet already, especially if it takes me half a day to DL it and have to stay connected to the internet to play it...
Bandit King
Monday, October 10, 2011 @ 7:19:29 AM
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Last edited by Bandit King on 10/10/2011 7:21:24 AM
zard
Monday, October 10, 2011 @ 6:01:28 PM
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Uncharted: Golden Abyss









Qubex
Reply
Friday, October 07, 2011 @ 11:07:08 AM
Collectors want to have the freedom to keep or trade their collected items. This alone will keep the physical product alive for much longer.
My prediction is that we could have physical product for at least two more generations - 10+ years...
Q!
"play.experience.enjoy"